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1 Armour Heavy Athletic Gymnastics St+Ag+St Ag+Qu+Ag Plate Acrobatics Athletic Games: Armour Light Climbing Ag+St+Ag Contortions Diving Flying/Gliding Juggling Pole vaulting Rappelling Rigid Leather Skating Soft Leather Skiing Stilt walking Armour Medium Surfing St+Ag+St Tightrope Walking Tumbling Awareness Perception Chain In+SD+In Rank Cost: # Ranks: N/A Rank: N/A Artistic Active Pr+Em+Ag Skill Progression: Alertness Sense Ambush Acting Dancing Mimery Awareness Searching Mimicry In+Re+SD Play: Play: Poetic Improv. Singing Tale Telling Ventriloquism Detect Traps Lie Perception Locate Hidden Observation Artistic Passive Poison Perception Em+In+Pr Reading Tracks Surveillance Tracking Music Awareness Senses Painting In+SD+In Poetry Sculpting Athletic Brawn Direction Sense St+Co+Ag Reality Awareness R Sense (Hearing) Sense (Sight) Sense (Smell) Sense (Taste) Sense (Touch) Athletic Games: Situational Awareness: Jumping Sit. Aware Combat Power Striking Sit. Aware Familiar Power Throwing Spacial Loc. Aware R Weight lifting Time Sense Athletic Endurance Co+Ag+St Body Development Co+SD+Co Rank Cost: # Ranks: N/A Rank: N/A +10 Athletic Games: Skill Progression: (Race based, see Character Law pg114) Distance Running Rowing Scaling Body Development Sprinting Swimming Created by: Jonathan Eskritt (

2 Combat Maneuvers Lore General Ag+Qu+SD Me+Re+Me Rank Cost: # Ranks: N/A Rank: N/A Adrenal Deflecting R Culture: Blind Fighting (MA) R Culture: Missile Deflecting (MA) R Fauna Lore Mounted Combat Flora Lore QuickDraw Heraldry: Reverse Stroke: History: Subdual History: Swashbuckling Martial Arts Style Lore Tumbling Evasion R Philosophy 2 Wpn Combat: Wpn Style Adv (MA): Wpn Style Basic (MA): Region: R Region: Religion Weapon Style Lore(MA) Communications Re+Me+Em Lore Magical Me+Re+Me Lang: Lang: Lang: Lang: Artifact Lore Lang: Circle Lore Lip Reading Divination Lore(MC): Magic Lang: R Dream Lore(MC) Signaling Dreamworld Lore(MC) Glyph Lore(EC) Crafts Planar Lore Ag+Me+SD Spell Lore Rank Cost: # Ranks: N/A Rank: N/A Symbol Lore Undead Lore Warding Lore Cooking Lore Obscure Drafting Me+Re+Me Fletching Horticulture Leather crafts Metal crafts Rope Mastery Scribing Demon/Devil Lore Service Dragon Lore Sewing/Weaving Faerie Lore Skinning Vital Points (MA) Stone crafts Xeno: Trapping Wood crafts Lore Technical Directed Spells Me+Re+Me Ag+SD+Ag Corpus Lore (EC) Fire Bolt Herb Lore Ice Bolt Lock Lore Lightening Bolt Metal Lore Mana Bolt Poison Lore Shock Bolt Stone Lore Void Bolt Trading Lore Water Bolt Influence Martial Arts Strikes Pr+Em+In St+Ag+St Bribery Boxing Diplomacy Striking Degree 1 Duping Striking Degree 2 Interrogation Striking Degree 3 Leadership Striking Degree 4 Propaganda Nerve Strikes 1 (MA) R Public Speaking Nerve Strikes 2 (MA) R Seduction Nerve Strikes 3 (MA) R Teaching (EC) Nerve Strikes 4 (MA) R Trading Tackling

3 Martial Arts Combat Maneuvers Power Point Development All from Martial Arts Companion Ag+Qu+SD Rank Cost: # Ranks: N/A Rank: N/A Rank Cost: # Ranks: N/A Rank: N/A Skill Progression: (Race based, see Character Law pg114) Adrenal Evasion Power Point Dev. Adrenal Deflecting Blind Fighting R Science/Analytic Basic MA Style Adv: R Re+Me+Re MA Style Basic: Martial Arts Sweeps Ag+St+Ag Basic Math Research Science/Analytic Specialized Blocking Re+Me+Re Locking Holds 1 (MA) R Rank Cost: # Ranks: N/A Rank: N/A Locking Holds 2 (MA) R Locking Holds 3 (MA) R Locking Holds 4 (MA) R Sweeps Degree 1 Sweeps Degree 2 Advanced Math Sweeps Degree 3 Anthropology Sweeps Degree 4 Alchemy Wrestling Astronomy Biochemistry Outdoor Animal Psychology Em+Ag+Em Self Control SD+Pr+SD Animal Handling: Animal Healing: Animal Mastery: R Animal Training: Adrenal Balance Driving: Adrenal Concentration Familiar Mastery (EC) Adrenal Landing Herding: Adrenal Leaping Riding: Adrenal Quickdraw Adrenal Speed Outdoor Environmental Adrenal Stabilization R SD+In+Me Adrenal Strength Cleansing Trance R Control Lycanthropy R Death Trance R Dream Control (MC) Dreamworld Control (MC) Caving Frenzy Foraging Healing Trance Hunting Meditation Star gazing Mnemonics Survival: Sleep Trance Weather Watching Spell Concentration (MC) Stunned Maneuvering Power Awareness Stun Removal Em+In+Pr Special Attacks St+Ag+SD Rank Cost: # Ranks: N/A Rank: N/A Attunement Divination Power Perception R Brawling Read Runes Disarm Foe (Armed): Disarm Foe (Unarmed): Power Manipulation Feint, Armed (MA) Em+In+Pr Feint, Unarmed (MA) Rank Cost: # Ranks: N/A Rank: N/A Jousting/Lancing Racial Attack (MA): R Special Defenses Channeling N/A Magic Ritual: Rank Cost: # Ranks: N/A Rank: N/A Spell Artistry (EC) Sp. Mastery: Sp. Mastery: Spell Trickery (EC) Summoning (EC) Adrenal Defense Targeting (EC) Adrenal Resistance (MA) R Transcend Armour R Adrenal Toughness

4 Subterfuge Attack Tech/Trade Vocational Ag+SD+In Me+In+Re Rank Cost: # Ranks: N/A Rank: N/A Ambush Administration Silent Kill Appraisal Boat Pilot Subterfuge Mechanics Cartography In+Ag+Re Evaluate Armour Evaluate Metal Evaluate Stone Evaluate Weapon Gimmickry Hypnosis Camouflage Midwifery Disarm Traps Navigation Disguise Prepare Herbs Counterfeiting Prepare Poison Forgery Siege Engineering Hiding Items Tactics Picking Locks Setting Traps Trap Building Use/Remove Poison Urban In+Pr+Re Subterfuge Stealth Ag+SD+In Contacting Mingling Scrounging Hiding Items Streetwise Pick Pockets Stalking Trickery Weapon 1 H Concussion St+Ag+St Tech/Trade General Re+Me+SD Begging First Aid Gambling Weapon 1 H Edge Mapping St+Ag+St Operate Equipment Orienteering Sailing Tactical Games Use Prepared Herbs Tech/Trade Professional Re+Me+In Weapon 2 Handed Rank Cost: # Ranks: N/A Rank: N/A St+Ag+St Advertising: Architecture Diagnostics Dowsing Drowsing Engineering Mechanition Military Organization Weapon Missile Mining Ag+St+Ag Sanity Healing(MC): Second Aid Surgery

5 Weapon Missile Artillery Chi Powers and Skills In+Ag+Re All are taken from Martial Arts Companion pages Class: C=Core, H=Heroic, F=Fantastic; Standard skill classes still apply Lore Obscure Cat. Rank Cost: Chi Powers Lore C Martial Arts Combat Maneuvers Cat. Rank Cost: Cloth Lance H Leaping Strike H Sticking Touch H R Weapon Pole Arms St+Ag+St Self Control Cat. Rank Cost: Falling Leaf H R Fantastic Leap H R Holding Breath C Light Feet H R Lizard's Climb C R No Shadow Attack H Resist Elements C Resist Pain C Sense Weakness F R Weapon Thrown Special Attacks Cat. Rank Cost: Ag+St+Ag Buddha's Palm F R Continuous Strike H Distance Strike F R Elemental Fist F R Fists of Iron H R Poison Fist F R Special Defenses Cat. Rank Cost: Invincible Stance F Invulnerability F R Rise of the Phoenix F R Spell Lists Optional Mental Combat Skills (MC) Rank Cost: Varies see Character Law pg 118 # Ranks: N/A Rank: N/A Power Manipulation Cat. Rank Cost: Skill Progression: Skill # Ranks Cost Rank Item Cat. Spec. Total Mental Control (Assault) Skill # Ranks Cost Rank Item Cat. Spec. Total Mental Control (Defense) Miscellaneous Skills Skill # Ranks Cost Rank Item Cat. Spec. Total Resistance Optional rules from Skill Companion page 165 N/A Essence Resistance Channeling Resistance Mentalism Resistance Poison Resistance Disease Resistance Fear Resistance

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