Operation: Blind Fury 5 Official Player Kit, V1.3

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1 Operation: Blind Fury 5 Official Player Kit, V1.3 Index Event Introduction Chapter 1: Event details AO sanitation BDU & Gear (Battle Dress Uniform) Check-in & Chronograph Communication channels and equipment Driving direction Event End Event style details Field details (Staging structure) Field History Items to bring Personal safety equipment Physical and mental requirements Raffle Real emergency and accidents Sponsors Schedule Storyline Waiver Chapter 2: Rules Ammo (Ammunitions) Communication interception FPS allowed (gun power expressed in Feet Per Second) Hit details Item and Players capture Magazine allowances MED (Minimum Engagement Distance) Medic Rules (including respawn) Players conduct Players conflict in the AO 1

2 Chapter 3: Roles DS (Demolition specialist) FE (Field Engineer) Leaders (squad, platoon, commander) Medic (Basic) Riflemen Recon/scout SF (Special Forces) snipers Spotters Support gunner (Heavy weapon) Chapter 4: Weaponry AEG (Automatic Electric Gun) Bolt Action Claymores Gas AEG/Bolt Action GBB (Gas Blow Back) Grenades Knifes, bayonets and other blades Landmines Rockets/Grenade Launchers Semi Auto AEG 4.10 Support Weapons 4.11 Smoke Devices Chapter 5: Team specific mission details (To be supplied in separate Mission Pack) Field SITREP (known waypoints, FOB, etc) Specific team deployment Missions rules Points acquisition/deduction Team props specific details Missions details Building detail Chapter 6: Appendixes Appendix 1: BDU (Battle Dress Uniform) allowed Appendix 2: Radio Comm Plan Appendix 3: Staging Structure Appendix 4: Item to bring Appendix 5: Goggles allowed Appendix 6: Goggles not allowed Appendix 7: Waiver Appendix 8: HIT chart Appendix 9: Mags not allowed (see Appendix 9 for exception) Appendix 10: Hit procedure Appendix 11: Support Weapon chart Appendix 12: General field map Appendix 13: Team map Appendix 14: Topographic map Appendix 15: Direction map 2

3 Introduction Welcome aboard troopers, I would first like to say thanks to all of you for registering once again for our event. For some of you, this will be your first time with us and for others, it is just another chance to be physically challenged by Springfield. To make sure you will have a good time, we plan to use special effects in the field and introduce new props/devices that have never been used before. In the end, we hope to provide you with the ultimate airsoft experience, both mentally and physically. For all players planning to attend, let me offer one very important piece of advice: This is a MilSim (Military Simulation) style event and Chain-of-Command is critical. Listen to your leaders and follow their directives. Team unity will make a HUGE difference in the field. As organizers, our only function is to provide you with the location, props and scenarios. Mission failure or success will depend on YOU. Work together and this event will be enjoyable and memorable. The document you are reading is the official, fully detailed, Player Kit. Although it might look very intimidating, it is basically what you ve already read on ; except that it includes more details on each point. The Player Kit includes a highly detailed index, sorted in alphabetical order, so any questions can be answered easily. Complementing this Player Kit, we now have open team forums on These forums are available to all registered event players; however, registration on AirsoftEvents and the player forums require SEPARATE login information. We understand that some of you would prefer to not register on another new forum, but the event specific information and discussions therein are invaluable to team planning. If your team decides to create its own forum somewhere else, it is still your responsibility to be aware of information disseminated in the official event forums. We have made every effort to provide you with all the information you will need to participate in this event. Come prepared and if something STILL doesn t make sense, please feel free to contact a staff member for further clarification. Good luck to all of you and may the best team win! Blind fury 5 Event Staff Chief of Staff: Blade, aka Francois Crepeau Props/Event Details: Hardlock, aka Tim Strochine Hosts: Team STRIKERS 3

4 Chapter 1: Event details 1.1 AO Sanitation The Springfield Ohio field is graciously provided by Mr. Bud Hilliard, owner of several businesses in the area. Mr. Hilliard allows several other recreational activities to be held on his land and we, as a self disciplined airsoft community, need to constantly remind him of how much we appreciate his cooperation. One easy way of doing this is to maintain a clean and safe environment. All players are responsible for their own conduct toward the environment. Pick up your trash, respect Mr. Hilliard s personal property on site and don t harass the farm animals. An AO (Area of Operation) like this is VERY hard to find and your cooperation will ensure further good relations with the owner. Springfield will have Porto-potty and trash cans available on site. We require all players to do their business in the Porto potty and bring their own toilet paper.just in case of emergency. No electricity or running water is available on site! Be prepared with car chargers and fresh water. Players will be allowed to use soap but please leave any other cleaning agents at home. Oil, window cleaner, grease, bleaching water, antifreeze and gasoline should not be spilled in the field. These chemicals are toxic to the farm animals. We EXPECT all players to pick up their bottles, bags, boxes or any other trash from within the AO and staging areas. You can accumulate all trash in a specific area of your FOB (Forward Operating Base) but it would be appreciated if by the end of the day, players would help bring their trash back at the staging area for a single trash pick up. Please leave the field cleaner than it was when we arrived. 1.2 BDU (Battle Dress Uniform) and Gear As you noticed on the event website, each team is assigned their own BDU colors. We do believe in friendly fire incidents and Identification requirements; so we offered as many BDU colors as possible, while keeping the team color division as easy as possible. For Western Forces, Woodland, Marpat (Digital woodland) and Flektarn BDU are accepted. For Eastern Forces, ACU, 3-colors Desert, desert marpat, desert tigerstripe and multicam BDU are accepted. For Civilian/Militia, civilian clothing is allowed. TOP and/or bottom BDU are prohibited. Headgear has to match your assigned team colors because 90% of the time the only thing your enemy will see is the headgear. Tactical gear (except head gear) does not have to match the BDU colors as long as it does not cover your BDU completely. For example, if you are wearing a TAN vest and are on Western Forces, you must wear a long sleeve BDU with your respective team BDU pattern. Ghillie suits are authorized; however, each team will obviously need to ID who is wearing such gear so friendly fire will be minimized. 4

5 You can carry as much gear as you want. Please make sure to mark all of your equipment. Marked items are much more likely to be returned to proper owner if they end up Lost/Found. Players caught stealing another persons property will be dealt with extreme prejudice. Consequences range from immediate field expulsion to law enforcement involvement. Just don t do it. Note: Please see Appendix #1 for BDU color chart 1.3 Check-in & Chronograph procedure The field owner will strictly regulate access through the check-in gate. All players MUST stop and check in with the field owner and a member of Event Staff before entering the staging area. This is a closed event. If your name does not appear on the official roster, you will NOT be allowed to enter. Once checked in, players will be given a CHRONO card which authorizes them to proceed to the chrono shack. DO NOT LOSE THE CHRONO CARD! No chrono card, No chrono. All AEGs and Bolt Actions will need to be chronographed before entering the AO. Each gun will be tagged and logged in the player database. All players using a registered weapon will be held responsible for any fps discrepancies during the event. Several tricks are known for FPS cheating and Organizers reserve the right to randomly spot check any gun/ammo at any time during event. FPS violations will be dealt with severely. Players should approach the Chrono Station with all their weapons and at least one EMPTY magazine for each weapon ASAP. (See Appendix #3 for Chrono location). The Chrono procedure is the biggest reason why an event doesn t start on time. The longer you wait to chrono, the less play time you ll have. Each weapon will be chronoed with 0.20g 6mm BBs (except 8mm weapons). Special weapons will be treated on a case by case basis. Organizer decisions are final. The FPS limits for this event are described in chapter 2.3. All weapons will be tagged depending on their FPS. Any weapon found in the AO without a tag will be spot checked. If said weapon is above the FPS limits, the offending player will be asked to leave the field without refund. A warning to his affiliated team will also be given. After successfully chronoing their weapons, players will be given a PLAY card which signifies the player is ready to deploy. DO NOT LOSE THE PLAY CARD! No play card, No play. 1.4 Communication Channels and Equipment Springfield is known to create communication issues due to its size and terrain. Springfield is almost 1 mile long and ½ mile wide in some areas. We strongly recommend that players use good quality radios because they generally give a better signal. Be prepared to relay messages across the field. Each team will have dedicated channels for their FRS radios. Unless specified by mission, frequency monitoring will not be tolerated. Any player caught monitoring other channels will be expelled and a warning given to his affiliated team. Please see Appendix #2 for Comm Plan. Teams are responsible for their own communications, meaning you are responsible for your own radio traffic. Keep comms brief and to the point. 5

6 1.5 Driving direction The links below are the general driving directions. Players should easily find the field with the links provided below. If not, has a good map feature. You just need to select the driving selection tab and enter both your starting point and the field address (4624 Dayton Springfield RD, Springfield, OH, 45502) From East of Springfield (from Columbus ) From West of Springfield (from Indiana ) : From North of Springfield (from Cleveland ): From South of Springfield (from Cincinnati ): You can also refer to Appendix #15 for an overview of the field location. 1.6 Event End The event is scheduled to finish at 1800 on Saturday. We are expecting all players to take care of their own trash. Trash cans will be located throughout the staging area. We also expect all players to recover anything (guns, gear, clothing, supplies, etc) they could have left in their FOB or any other location in the field. We are lucky to be allowed to use this field, let s make sure we will be allowed again next year. 1.7 Event style details This event is based around a Milsim (Military Simulation) system. We all know that many players/organizations hold different views on what should be considered Milsim. We wanted to offer something that was both enjoyable but also stricter than standard events. This event will focus more on accomplishing mission objectives than on how many kills you inflicted. Our Milsim events use a Chain-of -Command, which MUST be respected by all players. We also use mission oriented scoring, limited magazine capacities, a medic system, non-stop game play and last but not least, the honor system (please read chapter 2.9). 1.8 Field details (staging area structure) The staging area is divided into sectors. Each sector is dedicated to specific tasks. Each team will have their own sector for both camping and staging. The Chrono area, briefings and raffle (if applicable) also have their own specific sectors. The field entrance and exit are clearly marked. Please refer to Appendix #3 for the map of the staging area. 6

7 1.9 Field History The Springfield Ohio field consists of 250 acres of wood, hills, open fields, creeks and trails. Springfield is almost 1 mile long and ½ mile wide in some areas. This event will utilize the entire field. The field is mainly used for quad runners and few years ago, for paintball. Since the introduction of airsoft in 2003, Springfield has been the theater for many battles, usually drawing in 30 to 210 players. There are many natural places to hide, ambush and even climb. This field is known to be very physically demanding. In 2007, wooden structures began popping up within the field boundaries to enhance game play. Springfield is the home field of Team STRIKERS. Maintenance and Usage of the field is administered solely by Team STRIKERS Items to bring. While we can t force you to bring anything in particular, we can strongly recommend a list of items that you will need on and off the field; - Spare clothes for rainy days or sunny days. We play Rain or Shine! Your spare items should at least include spare socks, shoes and clothing appropriate to temperature and weather. - Sleeping gear if you have the intention to camp. Nothing better than sleeping well before an event. - A minimum of 3 gallons of water per player. In 2005, on field temperatures reached 110 degrees. Players didn t come prepared and couldn t handle the heat. Drink a lot of water beforehand! - 2 Red rags. If you do not have your red rag after getting hit, expect to be shot over and over again. (Notice: a red rag does not 100% assure you of not being shot again after calling out, but it SURE helps). The complete item list can be found in Appendix # Personal safety equipment. Organizers will monitor all players throughout the day and we expect each player to police themselves as well as their teammates. As with every other Springfield event, only ANSI 87.3 rated goggles will be allowed in the field. Goggles also have to be full sealed and retained by a full strap. Please review the Appendix #5 and #6 for goggle restrictions. NO MESH GOGGLES ALLOWED. It is recommended to use a full face mask, but it is not mandatory. Teeth protection (i.e. mouth guard) is also a good item to carry around. Combat or hiking boots are required. This is MilSim, No running shoes! We also recommend that players wear long sleeve tops and full pants to avoid scratches, bruises, bug bites and poison ivy. 7

8 1.12 Physical and mental requirements. Many of you have played at Springfield before and you already know the type of field you are getting into. We planned the event so you shall be physically and mentally exhausted by the time the event ends. Obviously, some players will handle it better than others. For those not in good physical shape, stretch before your deployment. It will save you some pain later on. Estimate your loadout properly. Being too heavy will not help you, and in fact, will be your downfall during the afternoon. Water will save your day. Failure to bring any or not enough water will most likely get you carried off the event with heat exhaustion (we had it happen in BF2!). Taking short breaks will also help. This event is using a Chain-of-Command system. It might involve high rank officers or simply squad leaders. In all cases, you, the player, have to follow the orders. Failure to do so will probably make you regret being there. The Chain-of-Command is usually selected from veteran/trusted players and it s up to you to follow their commands whether they are right or wrong. If you disagree with command decisions, sign up to take their place next year and MAYBE you ll do better. If you want to play on your own, you will most likely end up wondering what the heck the event was about. So stay focused, follow the plans (if any) and you should know what/why things happened during the event Raffle. Since the beginning of the Blind Fury series, we have been trying to keep the raffle to the minimum. The whole reason behind this is we want players who are interested in the game play and not on what they could win. In 2008, the raffle will be almost nonexistent as most Sponsors donated money for field improvements. If you joined the event for the raffle, I can guarantee you that you will be VERY disappointed Real emergencies and accidents. Local authorities are aware of this event and Para medics will be on alert for us. We will also have first-aid kit and medical equipment on hand. A few attending players also have the training to assist if needed. Please take the time to inform your relatives of what/where you are. Keep the numbers below in an accessible area. Many Strikers member are also fully trained for any medical emergencies. The primary number to call is the 911. Although, you can also reach: Elmer M. Beard Deputy Chief of Emergency Services Mad River Township (Enon) Fire/EMS V: x224 F: M: Or Mr. Chief David Rapp at chief@clarkcountysheriff.com 8

9 1.15 Sponsors. We would like to take few seconds and say a big thank you to all our sponsors. In 2008, sponsors donated material and money for improvements to the field. If you would like to have more details on any of these sponsors below, please contact us at blade@teamstrikers.com. This list can change without notice. Please review the updated list on Schedule. Since this is a large event, we ask that players follow the schedule below. The starting time is sharp! If you are late, your team will start without you. Please try to get everything done in a timely manner. Friday, September 5th : Early Registration : Preparation Lights out. The gate will be locked as well. Saturday, September 6 th 0700 Chrono for all Rifles, SAWs and Carbines 0845 General Briefing 0900 Civilians/Militia deployment 0915 Eastern Forces deployment 0930 Western Forces deployment Game On! (8 hours non-stop) 1800 Endex. 9

10 1.17 Storyline. Last year s event showed us that the Eastern Forces were beatable. They had been strong for so many years and everyone thought it would take a miracle to defeat them. They were wrong. At the end of Blind Fury 4, the Eastern Forces were on the edge of collapsing. The Western Coalition finally rallied enough power to step into the country and have a stronger influence on everything. Unfortunately for the Coalition, the new make shift government pushed them away. No one believed the Coalition could handle future conflicts. The newly liberated East wanted to do things their way, from within, without outside occupation. The Western Coalition is now defunct and a new group simply called the "Western Forces" are now posed for action. The Western Forces have a foothold on the airport and also have support of the civilian and militia...so far. In the East, things didn t progress as expected. A new generation of ruthless leaders decided to purge their old ranks and rewrite Eastern history for their own glory. The rebel military simply goes by the name of the Eastern Forces now. The Western Forces is now led by a 47 year old army veteran going by the name "Hardlock". Known as a great tactician and experienced combatant, he definitely knows what must be done to take final control of the Eastern territories. He has all the tools and allies to make it happen. His stable alliance with the civilian should help him to infiltrate the territories. The Eastern Forces is now controlled by a arrogant and inopportune young leader going by the name of "Blade". He gained access to the highest army rank by hammering down all the old and obsolete generals and mentalities. No one really likes him but he gets the job done. His main motto is "get it done or get the hell out". I would not be surprised if he ends up assassinated Waiver. All players shall provide a signed waiver upon their arrival at the gate, except those who have already handed in a Springfield 2008 waiver prior to this event. All minors (17 years old and below) shall provide a notarized waiver. It has to be signed by their parent or guardian and notarized by a Notary Public. Notaries are usually employed at Banks, License Bureaus or anywhere legal documents are handled. Failure to provide a notarized waiver will prevent you from entering the AO for the whole event. Waiver can be found on Appendix #7 10

11 Chapter 2: Rules. 2.1 Ammo. (Ammunition) There will be no ammo restrictions for this event. Players can bring as much ammunition as they want into the AO, as long as it is carried in legal containers such as low/reg/mid capacity magazine, bags, boxes, crates, etc. Drum/Cmag/box/electric magazines cannot be used as BB containers. Players can use manual loaders in the field and electric loaders outside the playing field (staging area). 2.2 Communication interception. (radio scanning) Frequency scanning is not allowed unless specified by mission. Organizers and key players will have scanning capabilities and will make sure there is no infraction on this subject. Players caught scanning frequencies will be expelled from the field and a warning will be given to their affiliated team. A second offense would expel both player and affiliated team off the field. 2.3 FPS Allowed. (Feet Per Second a gun can shoot) All weapons have to follow specific power limitations. Please read the list below. No deviation will be tolerated. These are ABSOLUTE LIMITS, which means NO overages will be allowed. - GBB needs to shoot below 350fps. - SMG needs to shoot below 400fps. - AEG(full auto capable) needs to shoot below 400fps. - AEG(semi only, full auto permanently disabled) needs to shoot below 500fps.* ** - Support Weapon needs to shoot below 450fps.* - Grenade Launcher needs to shoot below 400fps. - Sniper Rifles (Bolt Actions) needs to shoot below 600fps.* ** * Only players above 18 years old are allowed to handle weapons with FPS higher than 400fps ** All weapons over 450FPS will be STRICTLY monitored in the field for MED compliance. 2.4 Hit details. To avoid any confusion, everything except a gun-in-hand will be accountable for the hit. This means that every BB hitting bags, hats, rags, shemaghs, boots, etc will count as hit. Any holstered or slung weapons being hit will also count as a legal hit. As soon as hit, please follow the medic rule (Chapter 2.8). 11

12 2.5 Item and players capture Some players might be taken prisoner. Players might have items which can be taken from them. The procedure for item search/seizure is simply to ask the player having the possible item to hand it over to you in a polite fashion. The proper way to ask is I am searching you, do you have items I can seize. The procedure to capture a prisoner is to simply say You are my prisoner, please follow me. If the said player is actually not available for capture (depending on his own ROE), he will reply I can t be captured. Otherwise, he will automatically comply. You do not have to touch the player involved, he will be forced by his sportsmanship, to hand the item to you or start moving without resistance. If you fail to ask, the player does not have to give you anything or follow you. If you fail to keep an eye on the prisoner, he can also try to escape. If he does and you shoot him, the prisoner will automatically be captured for 30min without a chance for escape. If a player gets hit while carrying a captured object, that player maintains control of that item unless he/she is asked for it by a friend or foe. See above. Seized items can be retaken again, unless dropped in secure areas, which will be clearly identified as secure area, do not move any object. The player who does not respect these guidelines will penalize his team either by being expelled or by point penalties. 2.6 Magazine Allowances Magazine restrictions will be used for this event: - ONLY Low/Reg/Mid capacity magazines are authorized. These mags are defined as any non-winding magazine with a BB capacity of less than 130 rounds. - ONLY support weapons will be allowed to use cmag/drum/electric/box mags. - Note: Random magazine checks will be done throughout the event. 2.7 MED (Minimum Engagement Distance) - All guns below 400fps guns have 0ft engagement distance* FPS guns have 50ft engagement distance FPS guns have 100ft engagement distance FPS guns have 125ft engagement distance. - Rocket Launchers (nerf) have 75ft engagement distance (using Green/TOP/Propane gas). - Rocket Launchers (nerf) have 150ft engagement distance (using CO2 gas). * We strongly warn players not to abuse this rule. Please use common sense. Ask for a Parlay or Surrender at extreme close range. Do NOT aim at the head at close range. 12

13 2.8 Medic and respawn procedures This event will use a basic hit system, which implies that all hit players will follow the same procedure. As soon as hit, the player has to stop firing and raise his gun and/or hand(s) above his head to signal his dead status to other players. He can also simply yell HIT. Then, the hit player must put his red rag (mandatory item) in clear view. The most common and effective place is on the head. Following the procedure above will not save the players from repetitive hits. The best recommendation we can give to all players is to protect their face with their red rag or their hands. Static players have the tendency to be hit again in worse places than the original hit. We all know the good/bad of airsoft medic rules. Going back to a specific respawn point every time you get shot can be tiring, especially on a field with difficult terrain and as huge as Springfield. Designated Medics are good, but the medic usually spends all their time healing lines of people and doesn t get much trigger time. Bandages are realistic, but the logistics of resupply can be annoying. The Walk 100yds in Opposite Direction rule is almost impossible to implement if the dead player runs into wave-after-wave of enemy forces. With all this in mind, we have decided to do something different at Blind fury 5 (Same as BF4!). The Medic Rules will be as follows: 1. All players will be given a short length of rope. 2. Rope must be attached (tied) to gear or belt on either side of body. 3. When hit, player immediately displays their RED DEATH RAG and calls for Medic. 4. Dead players can NOT speak ANY other words except HIT or MEDIC when dead. Dead Men Don t Talk! 5. ANY live player in vicinity of dead player can heal the dead player simply by moving to there location and TYING A SIMPLE KNOT IN THEIR DEATH ROPE. 6. Dead players can not move toward any live player; however, dead players can be carried to safety if a live player touches them and WALKS them out of danger. NO RUNNING. 7. Dead player is IMMEDIATELY healed and ready for action once knot tying is complete. 8. Players are allowed 3 knots before player is TIMED OUT. (see next statement) 9. After the 3rd knot, if player is hit again (FOURTH HIT), the hit player must REMAIN IN PLACE FOR 10 MINUTES with red rag clearly displayed. 10. AFTER the 10 minute time out, player must find their company Commanding Officer (CO). Using the CO as a respawn point, the player can now UNTIE ALL THEIR KNOTS and re-engage the enemy. 11. IF NO OTHER PLAYERS ARE AROUND TO TIE YOUR KNOT, YOU MUST WAIT THE FULL 10 MINUTES BEFORE RE-ENGAGING. NO SELF HEALING! 12. If you re-engage after your 10min bleed out time (see point #11), you do NOT untie any knots in your rope. You can only untie the rope knots IF you have 3 knots, have been hit a FOURTH time, have waited your 10min time out and are in process of rejoining your CO. We feel that these rules will keep game play moving and simulate battlefield wounds without having to designate specific medics. After the 4th death, use the 10min time out to rest and rehydrate. Teamwork will be important with these rules. Don t wonder off on your own because no one will be able to tie a knot for you (See rule #11) 13

14 These medic rules pose three obvious questions: 1.What happens if the CO is dead? The CO will have his own designated respawn point and will re-entry the game asap. Until then, dead players should assemble at predesignated Casualty Collection Points (CCP) or their HQ. Once CO has regened, dead players can resume normal respawn rules. 2. Can dead players ask where the CO is located for respawn purposes? Yes. To minimize time wasted wandering around the field, dead players may ask ONLY for the CO location via radio or via other players. This is the ONLY exception to dead men don't talk. No other intel shall be distributed. 3. What happens if CO/XO gets captured? If the CO is captured, the XO will become the respawn point. Maximum capture time is 30min, so if BOTH CO and XO get captured, that means no respawn for anyone until one of the 30 minute time limits have elapsed. 2.9 Player conduct. All players are expected to behave in the staging and playing area. Being said, all players should: - Play with honor and integrity. Airsoft depends on sportsmanship so CALL YOUR HITS. - Dead players don t talk or gesture. Call for a medic, nothing more. - Respect the environment. Trash cans are there for a reason. - Animals can t shoot back, leave them alone. - Foul language will not be tolerated. Not everyone thinks cussing and yelling is cool; keep it to a minimum and to yourself. - Physical contact between players of an aggressive nature will not be tolerated. Players involved in any physical aggression will be expelled, suspended or turned over to local Police. - We are all friends. Always take care of the guy beside you, friend or foe. If you have any doubts about a player, don t be shy to ask if he needs assistance, even if it is just for some water. There will be specific players which will watch the players conduct throughout the day. They will be wearing a gold dog tag. If any of those players show you their dog tag and give you a warning, don t take it as a joke because your team and ultimately YOU, will suffer from it Player conflict in the AO. As stipulated in 2.9, physical contact of an aggressive nature will not be tolerated. If you find yourself involved in a conflict situation (cheating, rule bending, etc), your duty is to ask for a parlay and also ask for a squad leader to be present (as a witness). If the conflict would involve a squad leader, request another one. If an agreement can t be reach between the player and with the involvement of the squad leader, request a referee or an organizer to be present as they ultimately have the last word on the decision. Under no circumstances should a conflict be handled with violence. No matter who started a physical fight, both players will be expelled from the field and will not be invited back. Furthermore, the affiliated team will also receive a warning, meaning they will be on high scrutiny from that moment on. A second incident will expel the whole team from the field. Field privileges will also be suspended. 14

15 Chapter 3: Roles tba Chapter 4: Weaponry 4.0 AEG (Automatic Electric Gun) The AEG is the most common weapon on the field. They are battery operated and the power is below 400FPS (Feet Per Second) with 0.20g BBs. Power means the force whereas the bb will come out of the barrel. Such weapon can use all type of mags except Cmag, Drum mag or Box mag. 4.1 Bolt Action The Bolt action rifles are either gas or spring powered. The power is lower than 600fps. The gun can use cartridges, magazines or clips. The bolt action rifle can t be semi or full auto capable. 4.2 Claymores Claymores can be activated either remotely or hard wired. The only claymores allowed at this time are the BB claymores, which means when detonated, a rain of BBs will come out and hit the player. The killing radius depends on the BBs power, which has to be less than 400fps. Only the player getting hit by the BBs is actually considered hit. The claymore owners are responsible for their claymore and need to keep track of where they put them. 4.3 Gas AEG/Bolt Action All gas powered weapons need to be regulated frequently during the day. As the day get warmer, such guns have the tendency to increase FPS. We do not recommend the use of these weapons at our events for the above reason. Gas powered AEG/Bolt weapons are subject to FPS spot checks as ambient conditions change. 4.4 GBB (Gas Blow Back Pistols) 15

16 Gas pistols are what they are: pistols. They are not meant to be support weapons or sniper gun. Pistols have to chrono below 350FPS. 4.5 Grenades Only AHG grenades or Tornado grenades will be allowed for this event. To be hit by a grenade, the BBs being expulsed from the grenade need to hit the player. A grenade explosion by itself is not enough to count toward actual hits. 4.6 Knife, bayonets and other blades We consider a blade anything more than 2 inches long. Such blades will be strictly prohibited inside the playing zone. Neither plastic, rubber or real blades will be allowed in the playing zone. Player found with a blade in the field will be expelled immediately as well as giving a warning to their affiliated team. Consequentially, simulated knife kills will NOT be allowed since we do not believe in invisible weapons. If you are close enough for a knife kill, draw a sidearm and BANG the opposing player. 4.7 Landmines Landmines may be used for this event. The killing radius of the mines is 15ft. ONLY explosive mines are deadly. Other mines may be used for mission purposes by the organizers. 4.8 Rocket and grenade launchers Nerf Rocket will be allowed for building and or vehicle destruction. A single hit inside a building is enough to kill all players inside the room. The rocket has to be launched from his MED. Vehicles can be destroyed with 2 shots. The first shot will disable the vehicle. All players (except driver and gunner) on board need to get out of the vehicles. A second hit will destroy the vehicle and everybody inside it. A disabled vehicle needs to wait 15 minutes before being considered repaired. A destroyed vehicle must exit the field for 30 minutes. Obviously, someone in/on the vehicle must witness the rocket attack for it to be valid. 4.9 Semi-auto AEG A semi-auto AEG is any weapon which as the full auto capability removed permanently. Such modification allows the player to use the gun up to 450FPS instead of 400fps. Please see chapter 2.3 for FPS restrictions Support Weapon A support weapon is any weapon replicating real life support weapon (i.e. intercchangeable outer barrel, bipod, etc) and has a box type magazine. Support weapons are allowed up to 450 FPS (for those over 18). Support weapons are limited to 1 per 4 man squad. Appendix 11 lists approved support weapons. 16

17 4.11 Smoke Devices Smoke producing devices are allowed as long as they are cold burn variety. Cold burn is defined as any device that does NOT require an open flame to ignite AND during its operation, does not expose an open flame. Chapter 5: Mission Details (To be announced is separate Mission Pack) Chapter 6: Appendix. Appendix #1: BDU (Battle Dress Uniform) allowed. Western Forces: Woodland Digital Woodland Flektarn Eastern Forces: ACU Desert Desert Desert Multicam 3 Colors Marpat Tigerstripe Civilians: Civilians 17

18 Appendix #2: Radio Comm Plan FRS Channel #1 EMERGENCY / ORGANIZER FRS Channel #2 Civilians FRS Channel #3 Eastern Forces FRS Channel #4 Eastern Forces FRS Channel #5 Eastern Forces FRS Channel #6 Eastern Forces FRS Channel #7 Eastern Forces FRS Channel #8 Eastern Forces GMRS Channel #15 Eastern Forces GMRS Channel #16 Eastern Forces GMRS Channel #17 Eastern Forces GMRS Channel #18 Eastern Forces FRS Channel #9 Western Forces FRS Channel #10 Western Forces FRS Channel #11 Western Forces FRS Channel #12 Western Forces FRS Channel #13 Western Forces FRS Channel #14 Western Forces GMRS Channel #19 Western Forces GMRS Channel #20 Western Forces GMRS Channel #21 Western Forces GMRS Channel #22 Western Forces NOTE: Each Commanding officer will be given a STRIKER radio programmed to a secure channel. Use this radio to contact your Military Advisor for intel, mission clarification, or scenario suggestions. 18

19 Appendix #3: Staging area structure. Tba. Appendix #4: Items to bring. - Proper BDU (depending on your team). - Approved goggles (ANSI Z87.3). - Spare lens (optional). - Anti-Fog products. - Combat or hiking boots. - Spare pair of socks. - Flashlight (for evening and campers). - Spare dry clothes (if rain would occurs). - Spare shoes (see above). - 2 red rag (one spare). - A map of the field. - 2 to 5 gallons of water. - AEG Battery charger (need to be useable on car). - Signed waiver. See appendix #7 Appendix #5: Goggles allowed; Appendix #6: Goggles not allowed; 19

20 Appendix #7: Waiver ; (see next page for hard copy) 20

21 This Is A Release Of Liability Form with Legal Consequences Read Carefully Before Signing This Form Must Be Read And Signed Before Participant May Take Part In Any Airsoft Event. Minimum age for participation is 14 years. Participation by those under 18 requires consent of a parent or guardian, evidenced by signature hereon. Please fill out entire form before presenting to registration office. Participant must sign on Player line; if under 18, parent or guardian must also sign on parent/guardian line. Please print clearly. Participant s/player s Name: Participant s/player s callsign: Date of Birth: IN CONSIDERATION of being permitted to participate in any way in Airsoft activities under the auspices of Team Striker, an unincorporated association, I hereby agree that: 1. I understand that the risk of serious injury to me from the activity and weaponry involved in Airsoft is significant, including the potential for permanent disability and/or death; 2. I knowingly and freely assume all the risk of such potential injury or death, even if arising from the negligence of those persons released herein from liability, and further assume full responsibility for my participation and any damage, injury, or loss which might result to me therefrom; 3. I understand that the activities of Airsoft are physically and mentally demanding. I further understand the rules of play and will comply with all such rules and regulations. If I observe any unusual or unnecessary hazard during my participation, including the violation of safety rules or regulations by any other participant, I will bring such fact(s) to the attention of the nearest official immediately; 4. I, for myself and my heirs, assigns, personal representatives and next of kin (and, if I am signing as guardian or parent of a participant, also on behalf of the heirs, assigns, personal representatives and next of kin of that participant), hereby completely release and forever discharge Team Striker, each and every one of its members, and the organizers or sponsors of any Airsoft activity in which I participate, together with the owners, lessees, and managers of the premises used to conduct the activity and their employees, agents, and assigns (the Releasees ), from and against any and all liability, claims, or causes of action of any nature whatsoever, arising from any and all personal injury, disability, or death which I may suffer, and from any loss of or damage to personal property, whether caused by the negligence of the Releasees, any other participant, or otherwise, except that which is the direct and proximate result of gross negligence and/or reckless misconduct. 5. I understand and agree that, unless earlier terminated by me in a signed writing delivered to Team Striker, this Release of Liability shall cover each and every Airsoft activity and event in which I participate hereafter for a period of at least one year from the date I execute this Agreement, and thereafter if, after the expiration of that one year period, I appear at and participate in any Airsoft activity without having delivered to Team Striker a newly executed Release of Liability in the then-current version thereof. I HAVE READ THIS ENTIRE RELEASE OF LIABILITY AND ASSUMPTION OF RISK AGREEMENT, FULLY UNDERSTAND ITS TERMS AND CONDITIONS, AND FURTHER UNDERSTAND THAT BY SIGNING IT, I AM GIVING UP SUBSTANTIAL AND VALUABLE LEGAL RIGHTS. KNOWING THIS, I SIGN IT FREELY AND VOLUNTARILY, ON THE BASIS OF MY PERSONAL UNDERSTANDING OF THE ACTIVITIES TO WHICH I AM CONSENTING AND NOT IN RELIANCE ON ANY STATEMENT, PROMISE, OR REPRESENTATION WHATSOEVER FROM ANY OTHER PERSON, SOURCE, OR ENTITY. Participant/Player Signed: Date Signed Phone # Address City State Zip Code Emergency Phone # address This form is valid for at least one (1) year from date of execution. It is Participant s responsibility to execute a new release each year. If Participant fails to do so, then the existing Release will be deemed valid and binding on Participant with respect to any Airsoft activities participated in after the expiration of the one year period and until a new Release or a written withdrawal thereof is executed by Participant and delivered to Team Striker. FOR PARTICIPANTS UNDER AGE 18 AT TIME OF REGISTRATION, PARENT OR LEGAL GUARDIAN SIGNATURE REQUIRED Minimum age 14 years). Having read and understood the above terms and conditions, I, as parent or guardian with legal responsibility for this participant, hereby consent and agree to his/her release of Team Striker and its members and all other Releasees and further agree that, as parent or guardian, and on behalf of myself, my heirs, assigns, and next of kin, I also release and indemnify the Releasees as set forth above and to the same extent as if I were the Participant. Parent/Guardian Signed: Date Signed Emergency Phone # *Required if guardian not present: Being duly sworn upon oath says that the statements set forth are true and correct. Suscribed and sworn before me this day of year NOTARY PUBLIC My commission expires 21

22 Appendix #8: the hit chart; The following chart shows where a player can be hit and will be acknowledged as a direct hit; 22

23 Appendix #9: mag not allowed, except for support weapons; Appendix #10: the hit procedure; tba Appendix #11: Support weapons; 23

24 Appendix #12: Overall field map NOTICE: Trail along boundary in grid 70, 71, 72 and 92 is OUT OF BOUNDS. Players must stay within woodline. No exceptions UPDATE: (1). Logging has occurred throughout the field. As a result, some trails have become impassable, especially on Eastern side. (2). The area enclosed roughly within area 48,49,68 and 69 MAY be in play for BF5. Negotiations are underway with owner. Appendix #13: AO map; Tba 24

25 Appendix #14: Topographic map; East Field North looking South 25

26 West Field North looking South 26

27 Appendix #15: Direction map; 4624 Dayton Springfield RD Springfield OH

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