RUGBY UNION PROFICIENCY AWARDS MINI RUGBY AWARD RUNNING HANDLING CONTACT

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1 RUGY UNION PROFIIENY WRDS MINI RUGY WRD RUNNING HNDLING ONTT

2 RUGY UNION PROFIIENY WRDS Introduction The Rugby Union Proficiency wards are designed to be a useful tool for teachers and coaches to motivate and assess the ability of their players (both boys and girls). The players themselves should also find them to be an enjoyable and, above all, positive experience. It should give them an idea of what they are already able to achieve, and also what skills they need to develop. Teachers and coaches are encouraged to set specific standards for the players using their knowledge of the experience and abilities of the players involved. However, these tests should be supported by regular practice; they are not designed to introduce skills, they are a way of assessing and encouraging a player s improvement. In the v and v tests, care should be taken when grouping individuals together. The success rate of individuals will, to some extent, depend on the ability of the other players in their group. These tests are not only for the most skilful players. They are for all players and should be used to encourage and motivate the least able as well as the most able. Every club needs its fourth team props of the future! player that improves his/her score for a test from one point to two should be congratulated as much as the player who improves from five points to the maximum of six. It is important that all players are given the chance to demonstrate their skills in a game situation, even if it is a simple v or v. bove all, the practices are designed to be great fun. Safety It is the first requirement of teachers and coaches to make sure that players are safe. heck: The players clothing The playing area The equipment, e.g. no hard plastic cones The first aid back up That players are grouped appropriately (based on size, strength, speed, agility and aptitude) The players should always be warmed up appropriately for the activities they are to do in any session. Organisation Do not expect any players to wait too long to be tested. Initially, try and have one testing grid for each group of 4 players, and an assessor/player ratio of not more than :8, if possible. Therefore, one assessor checks no more than 4 players at any one time. With younger players, leaving a gap between each testing area can be useful, but this will require more cones and a larger area. During individual tests, one player is tested whilst the other one counts, and an assessor can watch and check. Give a clear and accurate demonstration of each test. ontrol each test by initiating the start of each attempt, e.g. No., ready, go. The players then attempt the test, remember their score, and position themselves for the next attempt. Then No., ready, go. The same player takes his/her second attempt, and so on. In this way, it can be checked that the players are starting from the correct positions each time, that the tests are being done correctly, and also some encouragement and feedback can be given. The tests do not have to be completed in one session. Positioning Stand where you can see all the players, and the players can see you! 4 oach or 4 MINI RUGY WRD

3 RUGY UNION PROFIIENY WRDS Grid layout 5m 5m 5m For ease of organisation, the grid shown, or multiples of it, may be used for all the practices Key Player Run all Tackle shield Pass or kick Rolling ball / grubber Marker / cone

4 RUGY UNION PROFIIENY WRDS Mini Rugby ward PIK UP ND SORE IM: To test the ability to pick up a moving ball. Player is being tested. The line between ones and is the start line. Player rolls the ball from the line between ones and towards Player, who runs forward, picks up the ball and scores over the line between ones and. Player returns to the start line and repeats. Score Pick up TO SORE: 6 attempts to pick up the ball whilst it is still moving. Each successful completion scores point (maximum of 6). The ball must be picked up cleanly to score. Turn sideways, collect the ball cleanly whilst it is still moving. arry the ball in two hands. end the knees. Do not drop the ball, place it down to score a try. QUESTION: an the ball be scooped up with one hand more quickly? MINI RUGY WRD

5 RUGY UNION PROFIIENY WRDS Mini Rugby wards and ONE V ONE IM (TTK): To test the ability to sidestep or swerve past a defender and score a try. Score IM (DEFENE): To test the ability to make a tag tackle (or handed touch tackle, if appropriate). Player runs from the line between ones and and tries to score over the line between ones and. Player moves forward and tries to stop Player scoring by making a tag tackle. Return to opposite ends of the grid each time. Sidestep Tag tackle TO SORE: 6 attempts to score or make a tackle. Each player is trying to score either as attacker or defender. point for a successful attack or a successful defence of the line -. Player must stay in the grid. TTIS: ttacker sidestep Swerve Spin hange of pace Defender Shepherd the attacker towards one touch line SFETY: Group players appropriately (based on size, speed, agility, experience and aptitude).

6 RUGY UNION PROFIIENY WRDS Mini Rugby ward 4 HIGH LL IM: To test the ability to catch a high ball on the move. Players and stand behind the line between ones and. Player throws the ball above head height to land beyond one, and Player moves to make a clean catch. Player returns the ball to Player and repeats. TO SORE: 6 attempts to catch, with no fumbled or dropped balls. Each successful catch scores point. Do not start running until the ball has been thrown. atch just past one. Make first contact with the hands, then bring the ball into the chest. MINI RUGY WRD

7 RUGY UNION PROFIIENY WRDS Mini Rugby ward 5 PSS OFF THE FLOOR IM: To test the ability to pass the ball accurately off the floor. Player, who is being tested, passes the ball off the floor by standing sideways on to Player, and sweeping the ball in one movement off the floor to Player s hands. Player then runs back with the ball and returns it to Player who repeats the test. TO SORE: 6 passes - passes with the left shoulder towards Player, and with the right shoulder. Feet must not go past the lines between ones and or and. alls must arrive at chest height without bouncing, and at the appropriate speed. point for each accurate and effective pass. Feet more than shoulder width apart. end the knees. Sweep the ball off the floor towards the target. Transfer the weight from rear foot to front as the ball is passed.

8 RUGY UNION PROFIIENY WRDS Mini Rugby ward 6 PIK UP ND PSS IM: To test the ability to pick up a moving ball, whilst running, and give an accurate pass. Player is being tested. Player runs and picks up the ball rolled by F, whilst it is still moving, runs on and passes to Player who scores over the line between ones and. Players and then realign at the line between ones and. F retrieves the ball and returns to one. The test is then repeated in the opposite direction with Player passing to the left. F TO SORE: 6 attempted pick up and passes. Each successful pick up and pass scores point. Fumbles, dropped balls or forward passes do not score. Passes must be made whilst running. rouch down as the rolling ball is approached. Step sideways on to pick up the moving ball. Look for the support having picked up the ball. Keep running forward. Make an accurate pass. MINI RUGY WRD

9 RUGY UNION PROFIIENY WRDS Mini Rugby ward 7 TH ND PSS ND LOOP IM: To test the ability to receive and give a lateral pass, change the line of running to loop behind the ball carrier, and then receive and give another lateral pass. Player is being tested. Player runs and receives a pass from F and passes to Player who accelerates onto the pass. Player loops behind Player. Player gets onto a straight running line, receives a pass from Player and then passes to F. oth players then realign between ones and and return with a pass from F. When Player has run times, F and F change position and the player is again tested times, passing and catching from right to left. TO SORE: 6 consecutive runs. passes from the left and from the right. Each successful catch and pass scores point. Fumbles, dropped balls or forward passes do not score. Passes and catches must be made whilst running. F F Make a target and call for the ball. Pass before looping. Player must accelerate onto the ball so that Player can loop behind, then run straight forward to receive the return pass.

10 RUGY UNION PROFIIENY WRDS Mini Rugby wards 8 and 9 TWO V ONE IM 8 (TTK): To test the ability to move a defender out of the way and give an accurate and well timed pass (or run) to score. IM 9 (DEFENE): To test the ability to make a tag tackle (or handed touch tackle, if appropriate). METHOD 8: Player is being tested. Players and run quickly from one around one into the grid. Player runs at the inside shoulder of the defender, moving him/her away from the direction of the intended pass, and passes to who scores over the line between ones and. ttempt to tag tackle ball carrier OR Player continues to run and scores over the line. If either or is tag tackled whilst carrying the ball, then the attempt is finished and the players return to the start. METHOD 9: Player who is being tested, starts from one and runs around one. Player tries to stop or scoring by making a tag tackle on the ball carrier, but may not intercept any pass. Player scores a point for a tag tackle of the ball carrier. TO SORE: Player makes 6 attempts to score, either by timing an accurate pass whilst moving the defender away from the support player, or by running and scoring his/herself. Player makes 6 attempts to make a tag tackle on the ball carrier. Each try scores point for Player. Each tag tackle scores point for Player. Score Move the defender away from the support runner by changing the line of running. ccurate pass to support runner, who is running into the undefended space. Time the pass appropriately. Use a dummy pass and/or sidestep, if appropriate. Keep running forward. SFETY: Group players appropriately (based on size, speed, agility, experience and aptitude). MINI RUGY WRD

11 RUGY UNION PROFIIENY WRDS Mini Rugby ward 0 SIDE TKLE IM: To test the ability to make a safe and effective side tackle around the legs of the ball carrier. Player is being tested. Player runs quickly from the line between ones and and tries to score at the line between ones and without dodging or handing off. Player runs from one into the tackle zone and tackles Player from the side, using the right shoulder. Player then returns to one. Player starts from the line between ones and and tries to score at the line between ones and. Player again moves into the tackle zone and tackles Player from the side using the left shoulder. TKLE ZONE TO SORE: 6 correct and consecutive tackles. The ball carrier s legs should be pinned together, and the player taken to the ground immediately. Each accurate and effective tackle scores point. Eyes on the target - the thighs. Shrug the shoulders. Head behind the thighs. Shoulder into the thighs, then grip tightly with the arms. Stay on feet and drive with the legs for as long as possible. SFETY: Group players appropriately (based on size, speed, agility, experience and aptitude).

12 RUGY UNION PROFIIENY WRDS Mini Rugby ward TKLE ND PLE IM: To test the ability to keep the ball available when tackled to the floor. Player is being tested. Player D kneels on his/her right knee with his/her right arm outstretched. Player runs forward, carrying the ball, from the line between cones and towards Player D s outstretched arm. Player is followed by Player and and is then tackled by Player D. Player must use his/her momentum to ride the tackle, get his/her body and the ball around the back of the tackler and immediately play the ball with both hands at arm s length back towards either Player or. Player or then step over and pick up the ball and run and score at the line between ones and. Player again starts with the ball from the line between ones and, supported by Players and. Player D turns round to face the other direction, moves to one, and changes knees and arms. TO SORE: 6 correct placements of the ball. Torso must go around the back of the tackler and be at 90 degrees to the touchline. No dropped, fumbled or bounced balls. Each accurate and effective placement of the ball scores point. Use momentum to go past the tackle. Take the ball and your body around the back of the tackler. Fall on your side in the sequence - knee, hip, shoulder, placing the ball under control lastly. Torso at 90 degrees to the touchline. D Score SFETY: Group players appropriately (based on size, speed, agility, experience and aptitude). MINI RUGY WRD

13 RUGY UNION PROFIIENY WRDS Mini Rugby ward UMP ND PSS IM: To test the ability to keep the ball available when in contact. Player is being tested. Player D has a tackle shield and is a static defender. Player runs forward with the ball from the line between ones and and takes a big last step and squats to make contact with the shield sideways on (i.e. with the shoulder and hip). Player should be in a strong, balanced position, with the ball held in two hands on the hip furthest from the shield. Players and run in support of Player and call for the ball. Player uses two hands to make a pop pass to either or as they run past and or should score at the line between ones and. Player follows players and after passing, retrieves the ball and repeats the test after Player D has turned round. Player then makes contact with the other shoulder and hip and again passes to Player or. When a shield is not available, a passive defender may be used. Score D TO SORE: 6 attempts to make an accurate pass whilst in contact. No dropped balls or inaccurate passes. Feet wide apart on contact, with bent knees. Sideways on to shield. alanced and strong position. Sympathetic pop pass. all in two hands. SFETY: Hold tackle shield with both hands. Group players appropriately (based on size, speed, agility, experience and aptitude).

14 RUGY UNION PROFIIENY WRDS MINI RUGY WRD - SORE SHEET PIK UP ONE V ONE ONE V ONE HIGH PSS OFF PIK UP TH ND TWO V ONE TWO V ONE SIDE TKLE UMP NME ND TTK DEFENE LL THE FLOOR ND PSS PSS ND TTK DEFENE TKLE ND PLE ND PSS TOTL SORE LOOP maximum of 6 points can be attained per test. GOLD = 66 points or more. SILVER = points. RONZE = 0-47 points. Please photocopy. n order form for the Mini Rugby ward certificate can be downloaded from or requested by ing proficiencyawards@therfu.com G = Gold S = Silver = ronze MINI RUGY WRD

15 RUGY UNION PROFIIENY WRDS Dry-wipe coaching grid

16 RUGY UNION PROFIIENY WRDS Dead ball line Goal line metre line 0 metre line Halfway line 0 metre line metre line Goal line Dead ball line Dry-wipe pitch plan

17 The Rugby Football Union 006 ll rights reserved. No part of this publication may be reproduced in any material from (including photocopying or storing it in any medium by electronic means and whether or not transiently or incidentally to some other use of this publication) without the written permission of the copyright owner except in accordance with the provisions of the opyright Designs and Patents ct 988. Rugby Football Development Limited, Rugby House, Rugby Road, Twickenham TW DS Tel: Web: RUGY UNION PROFIIENY WRDS

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