WFTDA Interleague Bout Reporting Form (IBRF) Section 1. VENUE & ROSTERS (Complete BEFORE the bout)

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1 WFTDA Interleague Bout Reporting Form (IBRF) Section. VENUE & ROSTERS (Complete BEFORE the bout) Location: Dena'Ina Center Anchorage AK VENUE NAME CITY ST/PRV BOUT # Date: Saturday, October, Start Time: 7: PM End Time: : PM TEAM ROSTERS - List in order of skater number or name H O M E T E A M V I S I T I N G T E A M LEAGUE Rage City Rollergirls LEAGUE Fairbanks Rollergirls TEAM Sockeye Sallys TEAM Raven Rebels # of players Skater # Skater Name # of players Skater # Skater Name Salmon Ella 7 Ice Storm Lil Red Vette Qwerty Hurtz Jenerator SaBOBtage Sarah Impale'Em Roach Clip-ya Volatile Violet Rage Hell Lascivious Lenabelle Science Vien 7 Spenard Itch 7 Miss Melf 8 Annie Freeze 8 Violent Iris Deuce Gunner 7 Cinder Flyin AK Cupquake 8 Gazelle from Hell Baracuda Barbie Ms. Claws 7 Loose Nut Lolly Haut Blooded Tower Puss 77 unxpected Turbulence SNR Back Seat Betty C DestrucTIFF Force Alt Alt Double Tap Alt Alt Jump On Jen Referee Name Position League Cert. Referee Name Position League Cert. Tommy Hellfinger IFP Tiger Woody OPR FBXRG AK Skate Trooper IFP FBXRG Brohican OPR Re-Pete Offend-Her JR "" OPR Orgasmic Chemistry JR FBXRG Mach ALT Section. SCORE (Complete DURING or IMMEDIATELY AFTER bout) HOME TEAM VISITING TEAM Period Points Penalties 7 Period Points 77 Penalties Period Points Penalties Period Points Penalties BOUT TOTAL POINTS: PENALTIES: 7 TOTAL POINTS: PENALTIES: Epulsion/suspension notes: Skate Name: Legal Name: Signature: Skate Name: Legal Name: Signature: Section. CERTIFICATION (Complete IMMEDIATELY AFTER Bout) Home Team Captain Visiting Team Captain Hurtz Jenerator Skate Name: Science Vien Jennifer Schober Legal Name: Lorena Edenfield Signature: Head Referee Head NSO/Scorekeeper Tommy Hellfinger Skate Name: Andie Tom Merritt Legal Name: Andrea Morrow Signature: A scanned IBRF with signatures and the completed stats are due within weeks of bout date to: sanctioning@wftda.com IBRF June Women's Flat Track Derby Association (WFTDA) Form Printed: //

2 Official/Tracker's Name Donnie Fiasco Inside Whiteboard Penalty Tracker Penalty Tracker Wrangler Outside Whiteboard Ooutside Whiteboard Jammer Penalty Timer Blocker Penalty Timer Block Penalty Timer Scorekeeper Scorekeeper Scoreboard Operator Lineup Tracker Lineup Tracker Alternate LIST OF NON-SKATING OFFICIALS/STAT TRACKERS Non-Skating Official Position League Jam Timer Mach Andie Boondock Saint Scratchy Linda Pinkalicious Tenacious Leigh Tundra Wookie Convincted Valon Topsy FBXRG Bounty Hunter Johnny Riot Nrdy Grrrl Lars Bruise Pristine Certification MVP B O U T A W A R D S A scanned IBRF with signatures and the completed stats are due within weeks of bout date to: sanctioning@wftda.com IBRF June Women's Flat Track Derby Association (WFTDA) Form Printed: //

3 TEAM: JAM Rage City Rollergirls/Sockeye Sallys Jammer's Number LOST LEAD CALL INJ. NP SCOREKEEPER: JAM REF: Pass GP Pass GP Pass GP Pass GP Pass GP Pass 7 GP Pass 8 GP Jam Total Game Total Bruise Pristine Re-Pete Offender Per. // SCORE 8 PERIOD TOTALS JAM: Write in jam number starting from. If there is a star pass move to the net line and indicate with SP in the Jam # column. LEAD TRACKING: Lost = When a jammer loses the ability to become lead jammer or loses lead jammer status itself. Do not check this bo if the jammer is eligible but the opposing jammer is assigned lead jammer status first. Lead = Lead Jammer. Call = Called Jam, when the listed jammer successfully calls off the jam before jam time runs out. This is checked whether or not the jam was called legally. INJ = Called For Injury before the natural end of the jam. NP = First pass is not completed by the end of the jam (No Pass). ALL of the Lead and Call categories should be marked with an X. GHOST POINT (GP) CODES: B - Blocker in the Bo, J - Jammer in the Bo, L - jammer Lap point, O - Out of play point(s) awarded, N - Not on the track, GP - Ghost Point type unknown

4 TEAM: JAM 7 8 Jammer's Number LOST LEAD CALL INJ. NP 7 8 Rage City Rollergirls/Sockeye Sallys JAM REF: Pass GP Pass GP Pass GP Pass GP Pass GP Pass 7 GP Pass 8 GP Jam Total Game Total SCOREKEEPER: Pinky Orgasmic Chemistry Per. // 8 SCORE PERIOD 8 TOTALS JAM: Write in jam number starting from. If there is a star pass move to the net line and indicate with SP in the Jam # column. LEAD TRACKING: Lost = When a jammer loses the ability to become lead jammer or loses lead jammer status itself. Do not check this bo if the jammer is eligible but the opposing jammer is assigned lead jammer status first. Lead = Lead Jammer. Call = Called Jam, when the listed jammer successfully calls off the jam before jam time runs out. This is checked whether or not the jam was called legally. INJ = Called For Injury before the natural end of the jam. NP = First pass is not completed by the end of the jam (No Pass). ALL of the Lead and Call categories should be marked with an X. GHOST POINT (GP) CODES: B - Blocker in the Bo, J - Jammer in the Bo, L - jammer Lap point, O - Out of play point(s) awarded, N - Not on the track, GP - Ghost Point type unknown 8

5 TEAM: JAM 7 8 Jammer's Number LOST LEAD CALL INJ. NP JAM REF: Pass GP Pass GP Pass GP Pass GP Pass GP Pass 7 GP Pass 8 GP Jam Total Game Total 7 8 C 8 8 J Fairbanks Rollergirls/Raven Rebels J J J J J J J J J SCOREKEEPER: Pinky Organsmic Chemistry // C Per. 8 8 SCORE PERIOD TOTALS JAM: Write in jam number starting from. If there is a star pass move to the net line and indicate with SP in the Jam # column. LEAD TRACKING: Lost = When a jammer loses the ability to become lead jammer or loses lead jammer status itself. Do not check this bo if the jammer is eligible but the opposing jammer is assigned lead jammer status first. Lead = Lead Jammer. Call = Called Jam, when the listed jammer successfully calls off the jam before jam time runs out. This is checked whether or not the jam was called legally. INJ = Called For Injury before the natural end of the jam. NP = First pass is not completed by the end of the jam (No Pass). ALL of the Lead and Call categories should be marked with an X. GHOST POINT (GP) CODES: B - Blocker in the Bo, J - Jammer in the Bo, L - jammer Lap point, O - Out of play point(s) awarded, N - Not on the track, GP - Ghost Point type unknown

6 TEAM: JAM Jammer's Number Fairbanks Rollergirls/Raven Rebels C 7 LOST LEAD CALL INJ. NP JAM REF: Pass GP Pass GP Pass GP Pass GP Pass GP Pass 7 GP Pass 8 GP Jam Total Game Total J J SCOREKEEPER: Bruise Pristine Re-Pete Offender Per. // SCORE PERIOD TOTALS 8 JAM: Write in jam number starting from. If there is a star pass move to the net line and indicate with SP in the Jam # column. LEAD TRACKING: Lost = When a jammer loses the ability to become lead jammer or loses lead jammer status itself. Do not check this bo if the jammer is eligible but the opposing jammer is assigned lead jammer status first. Lead = Lead Jammer. Call = Called Jam, when the listed jammer successfully calls off the jam before jam time runs out. This is checked whether or not the jam was called legally. INJ = Called For Injury before the natural end of the jam. NP = First pass is not completed by the end of the jam (No Pass). ALL of the Lead and Call categories should be marked with an X. GHOST POINT (GP) CODES: B - Blocker in the Bo, J - Jammer in the Bo, L - jammer Lap point, O - Out of play point(s) awarded, N - Not on the track, GP - Ghost Point type unknown

7 TEAM: Rage City Rollergirls/Sockeye Sallys PENALTY TRACKER: Boondock Saint // Period # TOT PENALTY MINUTES EJ/EXP or or P or B Back Block H I Blk w/ Head X P Cut Track C Dir of Play E I Elbows F X L B Forearms 8 A High Block I P B Illegal Proc 8 L Low Block M 7 Multi-Player O B OOB Block P L Out of Play S SNR Skate OOB or or Epulsion N Insubord'n 7 8 CARRY OVER: For penalties that carry over from a previous period, shade the equivalent number of boes. PENALTY MINUTES: Enter codes for major penalties in the minutes column. Use s for turns in bo for four minors. EJECTIONS: Ejections for penalty minutes should be marked as PM. Epulsions should be listed as either G, N, or Z. G (Gross) Misconduct

8 TEAM: Fairbanks Rollergirls/Raven Rebels PENALTY TRACKER: Andie // Period # TOT PENALTY MINUTES EJ/EXP or or 7 B or B B Back Block H Blk w Head X Cut Track C X M E Dir of Play 7 E X Elbows F X X Forearms A High Block I Illegal Proc L I Low Block M Multi-Player O I OOB Block P E E B Out of Play 8 S C Skate OOB or or Epulsion N 7 8 CARRY OVER: For penalties that carry over from a previous period, shade the equivalent number of boes. PENALTY MINUTES: Enter codes for major penalties in the minutes column. Use s for turns in bo for four minors. EJECTIONS: Ejections for penalty minutes should be marked as PM. Epulsions should be listed as either G, N, or Z. Insubord'n G (Gross) Misconduct

9 TEAM: Rage City Rollergirls/Sockeye Sallys PENALTY TRACKER: Boondock Saint // Period # TOT PENALTY MINUTES EJ/EXP or or or B B B B Back Block 7 7 H M P L Blk w Head X Cut Track C Dir of Play E Elbows F B B Forearms A High Block I P P P Illegal Proc 8 8 L 7 SNR Low Block M Multi-Player O OOB Block P X Out of Play S Skate OOB or or Epulsion N Insubord'n 7 8 CARRY OVER: For penalties that carry over from a previous period, shade the equivalent number of boes. PENALTY MINUTES: Enter codes for major penalties in the minutes column. Use s for turns in bo for four minors. EJECTIONS: Ejections for penalty minutes should be marked as PM. Epulsions should be listed as either G, N, or Z. G (Gross) Misconduct

10 TEAM: Fairbanks Rollergirls/Raven Rebels PENALTY TRACKER: Andie // Period # TOT PENALTY MINUTES EJ/EXP or or 7 F X I or 8 8 B X F Back Block 7 H F M F Blk w Head 8 X Cut Track C X E P X Dir of Play 8 E X Elbows 7 F 7 Forearms A High Block I Illegal Proc L 8 Low Block M X I Multi-Player O OOB Block P 77 C B Out of Play 8 8 S X I I P Skate OOB or or Epulsion N 7 8 CARRY OVER: For penalties that carry over from a previous period, shade the equivalent number of boes. PENALTY MINUTES: Enter codes for major penalties in the minutes column. Use s for turns in bo for four minors. EJECTIONS: Ejections for penalty minutes should be marked as PM. Epulsions should be listed as either G, N, or Z. Insubord'n G (Gross) Misconduct

11 Team: Rage City Rollergirls/Sockeye Sallys Lineup Tracker: Laurie // JAM Pivot BOX Blocker BOX Blocker BOX Blocker BOX Jammer BOX Curr Pass Note any bo time carrying over from first period onto the P. sheet before turning in P. sheet. Jam number starts from for each period. Circle opposing jammer's current pass. When a star pass occurs, enter SP below current jam number, with jammer and pivot reversed, same blockers, maintain current pass count. For skaters entering the penalty bo, include opposing jammer's current pass in which they were sent off the track in the left bo. For skaters reentering the pack from the bo, include the current pass where they returned in the right bo. Use zero on left to denote a skater starting the jam in bo. If jam is called for injury, indicate it with a INJ in the BOX column of the injured skater. Per.

12 Team: Rage City Rollergirls/Sockeye Sallys Lineup Tracker: Lars // Per. JAM Pivot BOX Blocker BOX Blocker BOX Blocker BOX Jammer BOX Curr Pass Note any bo time carrying over from first period onto the P. sheet before turning in P. sheet. Jam number starts from for each period. Circle opposing jammer's current pass. When a star pass occurs, enter SP below current jam number, with jammer and pivot reversed, same blockers, maintain current pass count. For skaters entering the penalty bo, include opposing jammer's current pass in which they were sent off the track in the left bo. For skaters reentering the pack from the bo, include the current pass where they returned in the right bo. Use zero on left to denote a skater starting the jam in bo. If jam is called for injury, indicate it with a INJ in the BOX column of the injured skater.

13 Team: Fairbanks Rollergirls/Raven Rebels Lineup Tracker: Lars // Per. JAM Pivot BOX Blocker BOX Blocker BOX Blocker BOX Jammer BOX Curr Pass C C C C 77 7 C 8 77 C 77 8 C C 77 7 Note any bo time carrying over from first period onto the P. sheet before turning in P. sheet. Jam number starts from for each period. Circle opposing jammer's current pass. When a star pass occurs, enter SP below current jam number, with jammer and pivot reversed, same blockers, maintain current pass count. For skaters entering the penalty bo, include opposing jammer's current pass in which they were sent off the track in the left bo. For skaters reentering the pack from the bo, include the current pass where they returned in the right bo. Use zero on left to denote a skater starting the jam in bo. If jam is called for injury, indicate it with a INJ in the BOX column of the injured skater.

14 Team: Fairbanks Rollergirls/Raven Rebels Lineup Tracker: Laurie // JAM Pivot BOX Blocker BOX Blocker BOX Blocker BOX Jammer BOX Curr Pass C C C C 7 C 7 C 7 8 C C C Note any bo time carrying over from first period onto the P. sheet before turning in P. sheet. Jam number starts from for each period. Circle opposing jammer's current pass. When a star pass occurs, enter SP below current jam number, with jammer and pivot reversed, same blockers, maintain current pass count. For skaters entering the penalty bo, include opposing jammer's current pass in which they were sent off the track in the left bo. For skaters reentering the pack from the bo, include the current pass where they returned in the right bo. Use zero on left to denote a skater starting the jam in bo. If jam is called for injury, indicate it with a INJ in the BOX column of the injured skater. C 7 Per.

15 W F T D A R E Q U I R E D S T A N D A R D I Z E D S T A T S Rage City Rollergirls/Sockeye Sallys vs. Fairbanks Rollergirls/Raven Rebels Saturday, October, ROSTERS JAMS PLAYED POINTS LEAD JAMMER POINTS FOR/AGAINST & PLUS/MINUS V.T.A.R. PENALTIES # Rage City Rollergirls - Sockeye Sallys JAMMER PIVOT BLOCKER TOTAL % JAMS SKATED BOX PTS. GR. SLAMS GHOST PTS. POINTS PPJ LOST LEAD CALLED NO PASS LEAD % LEAD +/- AVERAGE LEAD +/- PTS FOR PTS AGAINST TOTAL +/- AVERAGE JAMMER +/- AVERAGE PIVOT +/- AVERAGE BLOCKER +/- AVG +/- VTAR PTS FOR VTAR PTS AGAINST VTAR TOTAL +/- VTAR JAMMER AVG +/- VTAR PIVOT AVG +/- VTAR BLOCKER AVG +/- TOTAL VTAR AVG +/- MAJORS PENALTY MINUTES Salmon Ella % Lil Red Vette 7 7 %. 8 % Hurtz Jenerator 7% Sarah Impale'Em % Volatile Violet % Lascivious Lenabelle 8 7% Spenard Itch 8 % % Annie Freeze 7 8 % Deuce Gunner 8%. % AK Cupquake % Baracuda Barbie % Loose Nut Lolly % Tower Puss % SNR Back Seat Betty TEAM SUMMARIES 8 8 8%. % 7. 8 N/A N/A N/A N/A N/A N/A N/A 7 # Fairbanks Rollergirls - Raven Rebels JAMMER PIVOT BLOCKER TOTAL % JAMS SKATED BOX PTS. GR. SLAMS GHOST PTS. POINTS PPJ LOST LEAD CALLED NO PASS LEAD % LEAD +/- AVERAGE LEAD +/- PTS FOR PTS AGAINST TOTAL +/- AVERAGE JAMMER +/- AVERAGE PIVOT +/- AVERAGE BLOCKER +/- AVG +/- VTAR PTS FOR VTAR PTS AGAINST VTAR TOTAL +/- VTAR JAMMER AVG +/- VTAR PIVOT AVG +/- VTAR BLOCKER AVG +/- VTAR AVG +/- MAJORS PENALTY MINUTES 7 Ice Storm 8 %. % Qwerty 7%. % SaBOBtage 8% % Roach Clip-ya 7 7 % Rage Hell % Science Vien % Miss Melf 7 8%. % Violent Iris % Cinder Flyin % Gazelle from Hell % Ms. Claws %.78 % Haut Blooded % unxpected Turbulence 8 8 7% C DestrucTIFF Force 8 7%. 7% Double Tap Jump On Jen TEAM SUMMARIES %. % N/A N/A N/A N/A N/A N/A N/A

16 W F T D A E X T R A C R E D I T S T A T S Rage City Rollergirls/Sockeye Sallys vs. Fairbanks Rollergirls/Raven Rebels Saturday, October, ROSTERS OFF/DEF ACTIONS PER JAM & PERCENTAGE ERRORS JAMMER ACTIONS # Rage City Rollergirls - Sockeye Sallys OFF. BLK OFF. KD WHIP PUSH DOZER ASSISTS / TRACK FORCEOUT JAMMER HIT Jammer KD Block Assist ATTACKS TOTAL KD's ASST/JAM ASSIST % ATT/JAM ATTACK % Action/Jam ACTION % JUKED MISSED HIT INEFFECTIVE HIT & FALL KNOCKED DN TOTAL HITTING ACCURACY EFFECTIVE HITTING EFFECTIVE BLOCKING O.B.A. JUKE JUMP ROLLOFF HIP WHIP TOTAL Salmon Ella 8. 8%.. 8% Lil Red Vette. %.. % Hurtz Jenerator 8 8. %.. % Sarah Impale'Em. %.. % Volatile Violet 7 7. %.. % Lascivious Lenabelle. 7%.. 7% Spenard Itch 8 8. %.. % 7 Annie Freeze. %.. % Deuce Gunner. %.. % 7 AK Cupquake. %.. % Baracuda Barbie. %.. % 7 Loose Nut Lolly 7 7. %.. % Tower Puss %..7 % SNR Back Seat Betty TEAM SUMMARIES % % # Fairbanks Rollergirls - Raven Rebels OFF. BLK OFF. KD WHIP PUSH DOZER ASSISTS / TRACK FORCEOUT JAMMER HIT JAMMER KD Block Assist ATTACKS TOTAL KD's AST/JAM ASSIST % ATT/JAM ATTACK % Action/Jam ACTION % JUKED MISSED HIT INEFFECTIVE HIT & FALL NO IMPACT TOTAL HITTING ACCURACY EFFECTIVE HITTING EFFECTIVE BLOCKING O.B.A. JUKE JUMP ROLLOFF HIP WHIP TOTAL 7 Ice Storm... Qwerty... % % SaBOBtage... Roach Clip-ya... Rage Hell... Science Vien... Miss Melf... Violent Iris... 7 Cinder Flyin... 8 Gazelle from Hell... Ms. Claws... Haut Blooded unxpected Turbulence... % C DestrucTIFF Force... % Double Tap Jump On Jen TEAM SUMMARIES % % %

17 October, P E N A L T I E S S U M M A R Y Enter date on IBRF tab Rage City Rollergirls/Sockeye Sallys M I N O R S / M A J O R S PM EXPULSION EXTRAPOLATED # SKATER Salmon Ella Lil Red Vette Hurtz Jenerator Sarah Impale'Em Volatile Violet Lascivious Lenabelle Spenard Itch Annie Freeze Deuce Gunner AK Cupquake Baracuda Barbie 7 Loose Nut Lolly Tower Puss SNR Back Seat Betty MINOR TOTALS MAJOR TOTALS Penalty Types Back Block High Blocking Low Blocking Elbows Forearms & Hands Block w/ Head Multi-Player OOB Blocking Direction of Gameplay Out of Play Cut Track Skating OOB Illegal Procedure % 8% % % % % % % % % % 8% % 7.. % Avg ors / Jam:.8 Team Total ors as Total.% Team Averages vs opponent: -.7 % of Bout Total: Epulsions 8 Total Penalty utes Avg ors / Jam:. Team Total ors as 7.% % of Bout Total Penalty utes vs opponent:. % of Bout Total: Insubordination Misconduct TOTAL Penalty utes Gross Misconduct Insubordination Fractional PM Jams Skated PM Per Jam

18 October, P E N A L T I E S S U M M A R Y Enter date on IBRF tab Fairbanks Rollergirls/Raven Rebels M I N O R S / M A J O R S PM EXPULSION EXTRAPOLATED # SKATER 7 Ice Storm Qwerty SaBOBtage Roach Clip-ya Rage Hell Science Vien Miss Melf Violent Iris 7 Cinder Flyin 8 Gazelle from Hell Ms. Claws Haut Blooded 77 unxpected Turbulence C DestrucTIFF Force Double Tap Jump On Jen MINOR TOTALS MAJOR TOTALS Penalty Types Back Block High Blocking Low Block Elbows Forearms Block w/ Head Multi-Player Block OOB Clockwise Block Out of Play Cut Track Skating OOB Illegal Procedure % % % % % 7% 7% % % % % % % % % Avg ors / Jam:. Team Total ors as Total 7.% Team Averages vs opponent:.7 % of Bout Total: Epulsions Total Penalty utes Avg ors / Jam:. Team Total ors as.% 7% of Bout Total Penalty utes vs opponent: -. % of Bout Total: Insubordination Misconduct TOTAL Penalty utes Gross Misconduct Insubordination Fractional PM Jams Skated PM Per Jam

19 FOLLOWING JAMMER FROM: # Raven Rebels 7 Ice Storm Qwerty SaBOBtage Roach Clip-ya Rage Hell Science Vien Miss Melf Violent Iris 7 Cinder Flyin 8 Gazelle from Hell Ms. Claws Haut Blooded 77 unxpected Turbulence C DestrucTIFF Force Double Tap Jump On Jen Rage City Rollergirls/Sockeye Sallys / TRACK JAMMER BLOCK JAMMER FORCE-OUT ACTION TRACKER: // PERIOD HIT ON JAMMER JAMMER KNOCKDOWN BLOCK ASSIST SKATER Ice Storm Qwerty SaBOBtage Roach Clip-ya Rage Hell Science Vien Miss Melf Violent Iris Cinder Flyin Gazelle from Hell Ms. Claws Haut Blooded unxpected Turbulence DestrucTIFF Force Double Tap Jump On Jen # Sockeye Sallys OFFENSIVE BLOCK OFFENSIVE KNOCKDOWN WHIP PUSH BULLDOZER Salmon Ella Lil Red Vette Hurtz Jenerator Sarah Impale'Em Volatile Violet Lascivious Lenabelle Spenard Itch Annie Freeze Deuce Gunner AK Cupquake Baracuda Barbie 7 Loose Nut Lolly Tower Puss SNR Back Seat Betty SKATER Salmon Ella Lil Red Vette Hurtz Jenerator Sarah Impale'Em Volatile Violet Lascivious Lenabelle Spenard Itch Annie Freeze Deuce Gunner AK Cupquake Baracuda Barbie Loose Nut Lolly Tower Puss Back Seat Betty / TRACK - Positional blocking/cumulative, FORCEOUT - Lean Jammer back in pack/out of position, JAMMER HIT - Stops forward progress, knocks back in pack or out BLOCK ASSIST - Helping a teammate into the jammer resulting in Defensive Manuever KNOCKDOWN - Hit knocks jammer to the ground (at least one knee) WHIP, PUSH, BULLDOZER - one for each opponent passed. OFFENSIVE BLOCK/KNOCKDOWN - Clears or defends a path for the jammer, one per opponent affected. BEST PRACTICE: Focus on the Offensive team's jammer and be aware of what stops her and helps her through, especially holes opened up in front of her.

20 FOLLOWING JAMMER FROM: # Raven Rebels 7 Ice Storm Qwerty SaBOBtage Roach Clip-ya Rage Hell Science Vien Miss Melf Violent Iris 7 Cinder Flyin 8 Gazelle from Hell Ms. Claws Haut Blooded 77 unxpected Turbulence C DestrucTIFF Force Double Tap Jump On Jen Rage City Rollergirls/Sockeye Sallys / TRACK JAMMER BLOCK JAMMER FORCE-OUT ACTION TRACKER: // PERIOD HIT ON JAMMER JAMMER KNOCKDOWN BLOCK ASSIST SKATER Ice Storm Qwerty SaBOBtage Roach Clip-ya Rage Hell Science Vien Miss Melf Violent Iris Cinder Flyin Gazelle from Hell Ms. Claws Haut Blooded unxpected Turbulence DestrucTIFF Force Double Tap Jump On Jen # Sockeye Sallys OFFENSIVE BLOCK OFFENSIVE KNOCKDOWN WHIP PUSH BULLDOZER Salmon Ella Lil Red Vette Hurtz Jenerator Sarah Impale'Em Volatile Violet Lascivious Lenabelle Spenard Itch Annie Freeze Deuce Gunner 8 AK Cupquake Baracuda Barbie 7 Loose Nut Lolly Tower Puss SNR Back Seat Betty SKATER Salmon Ella Lil Red Vette Hurtz Jenerator Sarah Impale'Em Volatile Violet Lascivious Lenabelle Spenard Itch Annie Freeze Deuce Gunner AK Cupquake Baracuda Barbie Loose Nut Lolly Tower Puss Back Seat Betty / TRACK - Positional blocking/cumulative, FORCEOUT - Lean Jammer back in pack/out of position, JAMMER HIT - Stops forward progress, knocks back in pack or out BLOCK ASSIST - Helping a teammate into the jammer resulting in defensive manuever KNOCKDOWN - Hit knocks jammer to the ground (at least one knee) WHIP, PUSH, BULLDOZER - one for each opponent passed. OFFENSIVE BLOCK/KNOCKDOWN - Clears or defends a path for the jammer, one per opponent affected. BEST PRACTICE: Focus on the offensive team's jammer and be aware of what stops her and helps her through, especially holes opened up in front of her.

21 FOLLOWING JAMMER FROM: Rage City Rollergirls/Sockeye Sallys ERROR TRACKER: // PERIOD # Raven Rebels JUKED MISSED HIT INEFFECTIVE HIT HIT AND FALL KNOCKED DOWN 7 Ice Storm Qwerty SaBOBtage Roach Clip-ya Rage Hell Science Vien Miss Melf Violent Iris 7 Cinder Flyin 8 Gazelle from Hell Ms. Claws Haut Blooded 77 unxpected Turbulence C DestrucTIFF Force Double Tap Jump On Jen # Sockeye Sallys OFF BLK ASSIST JUKE JUMP ROLLOFF HIP WHIP Salmon Ella Lil Red Vette Hurtz Jenerator Sarah Impale'Em Volatile Violet Lascivious Lenabelle Spenard Itch 7 Annie Freeze Deuce Gunner AK Cupquake Baracuda Barbie 7 Loose Nut Lolly Tower Puss SNR Back Seat Betty SKATER Ice Storm Qwerty SaBOBtage Roach Clip-ya Rage Hell Science Vien Miss Melf Violent Iris Cinder Flyin Gazelle from Hell Ms. Claws Haut Blooded unxpected Turbulence DestrucTIFF Force Double Tap Jump On Jen SKATER Salmon Ella Lil Red Vette Hurtz Jenerator Sarah Impale'Em Volatile Violet Lascivious Lenabelle Spenard Itch Annie Freeze Deuce Gunner AK Cupquake Baracuda Barbie Loose Nut Lolly Tower Puss Back Seat Betty JUKED - Skater is faked out by the Jammer, causing them to lose positional advantage or miss a hit, MISSED HIT - When a skater misses a Hit on Jammer (no juke) INEFFECTIVE HIT - Hit lands, but does not result in Hit on Jammer, ForceOut or Jammer Knockdown, KNOCKED DOWN - Skater is knocked down (off or def) HIT & FALL - Skater lands hit (may be ineffective) but falls as a result, HIP WHIP - Jammer self-whip off teammate, OFF BLK ASSIST - Assist a teammate into an Off Blk JUKE - Fake out, allows Jammer to gain positional advantage or dodge, JUMP - Jammer jumps past skater or cross track, ROLLOFF - Roll off of opposing blocker

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