PHYSICAL EDUCATION PAPER 3

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1 2016-S P PPR 3 HONG KONG MINTIONS N SSSSMNT UTHORIT HONG KONG IPLOM OF SONR UTION MINTION 2016 PHSIL UTION PPR 3 VN NOTI andidates are required to participate in 1. the assessment of two selected physical activities, one from each of the two categories as follows : i. badminton, basketball, football, volleyball, table tennis ii. athletics, gymnastics, swimming 2. the assessment of the physical fitness 香港考試及評核局保留版權 Hong Kong xaminations and ssessment uthority ll Rights Reserved S-P 3 1 1

2 Part I (60 marks) andidates are required to choose two physical activities, one from each of the following two categories: (i) (ii) badminton, basketball, football, volleyball, table tennis athletics, gymnastics, swimming ategory (i) adminton (30 marks). ssessment of asic Skills (20 marks) andidates are required to perform the following sequence twice (as shown in Figure 1). 1. Low serve from forehand mid court to service area of opposite court. 2. ackhand cross court net shot from backhand net corner to backhand net corner of opposite court. 3. Forehand straight high lob from forehand net corner to backhand corner of opposite court. 4. Forehand drop shot from forehand corner to backhand net corner of opposite court. 5. Straight forehand smash from backhand corner to opposite court. 6. Straight forehand smash from forehand corner to opposite court. 7. Straight forehand drive from forehand mid court to opposite court. 8. Straight backhand drive from backhand mid court to opposite court. 9. ackhand dab from backhand net corner to opposite court. 10. Forehand dab from forehand net corner to opposite court. ( left-handed player may perform the routine on the other of the court.) Figure 1. pplication of asic Skills and Tactics in a Game Situation (10 marks) Full court singles (not less than 3 minutes): andidates are required to demonstrate their basic skills and application of tactics in accordance with the rules of the game S-P 3 2 2

3 asketball (30 marks). ssessment of asic Skills (20 marks) andidates are required to perform the following sequence twice (as shown in Figure 2). 1. The candidate dribbles from to the right of cone and then performs a reverse protecting dribble to the left of cone. He/she then performs another reverse protecting dribble to cone. 2. The candidate then performs zig-zag dribbling between cones and, passes the defender (helper Z) with a cross-over and makes a lay-up shot. 3. The candidate immediately retrieves the ball, whether he/she scores or not. He/she passes the ball to helper using an overhead pass. He/she runs round helper, goes to the free throw position to receive the return pass from helper on a one-count stop. 4. The candidate then fakes the defender (helper Z) and makes a lay-up shot on the other of step The candidate immediately retrieves the ball, whether he/she scores or not. He/she passes the ball to helper using an overhead pass. He/she runs round helper, goes to free throw position to receive the return pass from helper on a one-count stop. 6. The candidate then dribbles near the basket and performs a turn-around shot. ( left-handed player may perform the routine on the other of the court.) dribbling lay-up shot passing running without the ball shooting marker cone helper right left right left Figure 2(a) (1-4) Figure 2(b) (5-6) right Z ( Steps 1-4) dribbling lay-up shot passing left right running without the ball shooting marker cone helper Z ( Steps 5-6) left Figure 2. pplication of asic Skills and Tactics in a Game Situation (10 marks) 3 vs 3 half court (not less than 5 minutes): andidates are required to demonstrate their basic skills and application of tactics in accordance with the rules of the game S-P 3 3 3

4 Football (30 marks). ssessment of asic Skills (20 marks) andidates are required to perform the following sequence once (both as a field player and a goalkeeper). 1. One field player and one goalkeeper will be assessed at the same time (as shown in Figure 3). 2. From point, the field player runs with the ball and cross passes to helper at the far post. The goalkeeper may handle the pass by catching, punching or tipping the ball. Helper then throws a high ball to the field player at. fter controlling the high dropping ball, the field player attempts to beat helper by using a feinting technique before he/she dribbles towards the goal and attempts to score. The goalkeeper may rush out to narrow the shooting angle and attempts to make a save. 3. The field player controls the ball passed from helper and returns it back to. He/she then makes a wall pass with helper and runs towards the cones. He/she then receives the ball and dribbles around the cones in a zig-zag pattern. 4. t the end of the zig-zag dribbling, the field player runs with the ball and attempts to make a long drive to score out the penalty area while the goalkeeper attempts to narrow the shooting angle and make a save. 5. The field player runs to to receive and return by heading the ball thrown by helper. He/she then attempts to perform a volley shot with the ball thrown by helper, while the goalkeeper may rush out to narrow the shooting angle and attempt to make a save. The field player runs to and attempts to make a jump heading for a goal to the ball thrown by helper. The goalkeeper attempts to make a save. 6. The field player runs to to perform a heading for clearance to the ball thrown by helper. (The field player may perform the routine on the other of the pitch.) running without the ball long lofted / cross pass passing / throwing dribbling / running with the ball shot heading volley shot marker cone helper feinting Figure 3. pplication of asic Skills and Tactics in a Game Situation (10 marks) 7-a game (not less than 10 minutes): andidates are required to demonstrate their basic skills and application of tactics in accordance with the rules of the game S-P 3 4 4

5 Volleyball (30 marks). ssessment of asic Skills (20 marks) andidates are required to perform the following sequence twice (as shown in Figure 4). 1. The candidate serves the ball at S to T (Note). 2. The candidate moves to and receives an underhand service ball from a helper at H. The candidate should make an underarm pass to. 3. The candidate moves to, spikes a medium high ball at (set/throw from a helper at ) to T. 4. The candidate moves to, receives a ball from a helper at and makes an overhand backward high set to. 5. The candidate turns and intercepts a spike from a helper at F and performs a single-block at. T H F S Figure 4 Note: andidate must use an underhand service to T in the 1st sequence and an overhand service to T in the 2nd sequence.. pplication of asic Skills and Tactics in a Game Situation (10 marks) 6-a game (not less than 10 minutes): andidates are required to demonstrate their basic skills and application of tactics in accordance with the rules of the game. andidates should use the setter attack formation S-P 3 5 5

6 Table Tennis (30 marks). ssessment of asic Skills (20 marks) andidates are required to perform each of the following movements 5 times (as shown in Figure 5). 1. ackhand plain hit service from Position L to rea Forehand topspin service from Position L to rea Short backspin service to the opposite of the table close to the net. 4. xchanges forehand counter drive with helper 10 times. 5. xchanges backhand counter drive with helper 10 times. 6. Helper starts with a lob ball service; the candidate performs a smash to the opposite of the table. 7. Helper starts with a backspin service; the candidate receives the serve and continues to exchange short chops to rea 3 10 times. 8. Helper feeds the ball with backspin to rea 6; the candidate performs a forehand loop drive to return the ball to rea Forehand return of loop drive to the opposite of the table. 10. ackhand return of loop drive to the opposite of the table. ( left-handed player may perform the routine on the other of the table.) 50.8 cm helper 68.5 cm net helper net L andidate Figure 5 R. pplication of asic Skills and Tactics in a Game Situation (10 marks) Singles (not less than 3 minutes): andidates are required to demonstrate their basic skills and application of tactics in accordance with the rules of the game S-P 3 6 6

7 ategory (ii) thletics (30 marks) andidates are required to participate in one track and one field event selected from the table below. ach event carries 15 marks in which 10 marks are for the event result and 5 marks are for the application of skills. Track vents Field vents Girls oys 100m 200m 400m 800m 1500m 100m Hurdle High Jump Long Jump Shot Put iscus Javelin --- Triple Jump andidates are allowed to attempt the track event once only. Three trials are allowed for the field event except for high jump, which will follow the normal rules. Gymnastics (30 marks) andidates are required to perform in Floor xercise and one pparatus event selected from the table below. ach event carries 15 marks which are awarded to the application of skills. pparatus Girls Uneven ars alance eam Vaulting oys Horizontal ar Parallel ars The requirements of gymnastics events are shown in the table below: vent Floor xercise pparatus Requirements - at least 8 elements in floor exercise - at least 2 elements in any group listed in the current edition of the Federation of International Gymnastics ode of Points seconds - at least 6 elements in the selected apparatus event - at least 1 element in any group listed in the current edition of the Federation of International Gymnastics ode of Points - vaulting: straddle vault or squat vault or handspring vault or any element in any group listed in the current edition of the Federation of International Gymnastics ode of Points Swimming (30 marks) andidates are required to swim 50 metres each in two strokes in front crawl, back stroke, breast stroke and butterfly stroke. ach event carries 15 marks in which 10 marks are for the event result and 5 marks are for the application of skills S-P 3 7 7

8 Part II (30 marks) andidates will be assessed in the following four items (each item carries 7½ marks): 1. Sit-ups (boys and girls) The candidate lies on his/her back with the knees flexed, the feet on the floor, and the heels between 30 and 45 cm from the buttocks. The feet are held by the helper to keep them in touch with the testing surface. The arms are crossed on the chest with the hands on the opposite shoulders. The arms must be kept on the chest all the time. On the command: Ready-go, the candidate curls up into a sitting position with the elbows touching the thighs. He/she then returns to the down position. sit-up is complete when his/her mid-back contacts the surface. The number of correctly executed sit-ups performed in 60 seconds will be recorded. 2. Sit and Reach (boys and girls) fter removing his/her shoes, the candidate sits down at the apparatus with the knees fully extended and the feet kept together. The soles of the feet should touch the end board. The arms are extended forward with the hands placed one on top of the other. To perform the test, the candidate reaches directly forward, palms down along the measuring scale as far as possible. Two trials are allowed and the position of the maximum reach must be held for at least one second. The best result will be recorded. 3. (a) Pull-ups (boys) The candidate begins by using an overhand grip (palms outward) to hang from a bar with his legs and arms fully extended. The feet should not touch the floor. On the command: Ready-go, the candidate pulls up his body with his arms until his chin is positioned over the bar. The candidate then lowers his body until his arms are fully extended. The candidate repeats the pull-up as many times as possible. pull-up will be counted each time the chin is positioned over the bar. Pull-ups done with excessive body swing will not be counted. (b) Flexed rm Hang (girls) The candidate uses an overhand grip (palms outward). The candidate will be helped to pull up her body off the floor to a position where the chin is above the bar, with the elbows flexed and the chest close to the bar. The candidate holds this position as long as possible and the length of time will be recorded m Run/Walk (boys and girls) On the command: Ready-go, candidates start from the starting line to cover a distance of 1609m. Walking is permitted. Performance time to the nearest second will be recorded. N OF PPR 2016-S-P 3 8 8

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