CWLOA - POSSESSION CLOCK SITUATIONS MECHANICS
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- Maude Fitzgerald
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1 First Editin CWLOA - POSSESSION CLOCK SITUATIONS MECHANICS NOTES: The fficiating team must cmmunicate with the Pssessin Clck Operatr during pre-game. Be sure t discuss that the peratr will have t start the pssessin clck n the self-start mvement (r fficial s whistle if needed) when self-starts are permitted: Pssessin Clck Vilatin utside f the CSA (Reset & Self-Start) Fuls utside f the CSA causing a change f pssessin (Reset & Self-Start) Out f bunds (Pssessin clck cntinues t run & Self-Start) When an ut f bunds ball changes pssessin the clck peratr shuld reset the 90 secnds but wait t start the time until the team newly in pssessin starts play Out f bunds as a result f a ful (Pssessin clck cntinues t run & Self-Start allwed)[if change f pssessin, Reset] Be sure t discuss the increased likelihd f green cards and increased resets f the pssessin clck. Officials will signal ALL pssessin clck resets. The sht clck peratr shuld nt be respnsible fr determining resets. Simultaneus Whistle - Officials must review with the pssessin clck peratr that a whistle blwn fr shting space that is simultaneus with r immediately fllwing the sht will result in a quick reset signal by the crew All cards and ffside vilatins will result in a reset f the pssessin clck. Exceptin: Offside fuls and cards reset the pssessin clck 10-Gal Differential - Officials must use the stp the PC signal [RB p. 82] when there is a 10 gal difference and we have a ful in the CSA that wuld therwise require stppage f bth the game clck and the pssessin clck. OUT OF BOUNDS 1. Ball ges ut f bunds ver the end line r sideline ff the attack (change pssessin) 2 meter nn-engagement area 2. Ball ges ut f bunds ver the end line r sideline ff the defense. (N Pssessin Clck reset since the defense never had pssessin) 2 meter nn-engagement area 3. Ball ges ut f bunds ver the end line ff a wide sht & defense is nearest t spt where ball ges ut 2 meter nn-engagement area
2 OUT OF BOUNDS - cnt. 4. Ball ges ut f bunds ver the end line ff a wide sht & defense is nearest t spt where ball ges ut but attack incrrectly picks up the ball and runs up field Set up the free psitin at the clsest dt 2 meter nn-engagement area 5. Ball ges ut f bunds ver the end line ff a wide sht & attack nearest t spt where ball ges ut Pssessin clck cntinues t run 2 meter nn-engagement area 6. Ball ges ut f bunds ver the end line ff a deflected sht & the nearest player t the spt where the ball ges ut gets pssessin. (Either team may pssess as result f psitin relative t ball ging ut) [Deflectin requires a PC Reset] 2 meter nn-engagement area 7. Ball ges ut f bunds ver the sideline r end line (utside the CSA) as the result f a ful & Ful Pssessin clck cntinues t run Free Psitin 2M inside the bundary Offender and Others must be 2M away, the nn-engagement area 8. Ball ges far ut f bunds ver the sideline (change f pssessin) Signal Time Out (Official s judgment n delay)(nte: This will stp bth the Game Clck & the Pssessin Clck) 2 meter nn-engagement area Raise Arm, Whistle & Drp Arm if the clcks were stpped 9. There is a Pssessin Clck vilatin BEFORE the ball ges ut f bunds ver the sideline r end line utside the CSA Signal Pssessin Clck Vilatin (Illegal Prcedure) 2
3 Free psitin at the spt f the ball 2 meter nn-engagement area 10. There is a Pssessin Clck vilatin AFTER the ball ges ut f bunds ver the sideline r end line Signal Pssessin Clck Vilatin (Illegal Prcedure) Free psitin relative t the spt where the ball went ut f bunds 2 meter nn-engagement area SLOW WHISTLE (FLAG) 1. Flag is raised (in CSA) and the Pssessin Clck expires befre the attacking team shts Signal Time Out (stp bth clcks) Signal Pssessin Clck Vilatin (Illegal Prcedure) B.O.O. If abve GLE and in the 8M arc, the ball must be n the 8M arc; n ffender behind; all thers 2 meters away frm free psitin, nn-engagement area If abve the GLE and between the 8M and the 12M, free psitin cannt be clser than 8M t the gal circle; n ffender behind; all thers 2 meters away frm free psitin, nn-engagement area If belw GLE, ball t clsest dt; n ffender behind; all thers 2 meters away, nn-engagement area Raise Arm, Whistle & Drp Arm 2. Flag is raised (in CSA) and the attacking team is fuled and the scring play ends Signal Time Out (stp bth clcks) & Ful B.O.O. Ball is psitined n the nearest hash mark t the spt f the ball at the time the whistle was blwn Offender is placed 4M behind the free psitin N ther players may be within 4M f the free psitin; clear restricted areas N Pssessin Clck Reset Raise Arm, Whistle & Drp Arm 3
4 SHOT OR PASS? The fficial must determine whether r nt there is a sht r pass. PASS NEAR GOAL/GOAL CIRCLE 1. Pass frm belw the GLE t abve GLE that is tipped by GK r anther defender Play cntinues 2. Pass frm abve the GLE t belw GLE that is tipped by GK r anther defender Play cntinues 3. Pass frm abve the GLE t belw the GLE that is intercepted by the GK utside her gal circle r anther defender 4. Pass frm belw the GLE t abve GLE that is intercepted by the GK utside her gal circle r anther defender 5. Pass frm abve the GLE t belw GLE that is intercepted by the GK in her gal circle Begin 10 secnd cunt 6. Pass frm belw the GLE t abve GLE that is intercepted by the GK in her gal circle Begin 10 secnd cunt SHOT ON GOAL WAIT!! 1. Sht n gal & GK pssesses ball in gal circle (Nte: The ball in the gal circle cnstitutes pssessin) Signal Pssessin Clck RESET Begin 10 secnd cunt 2. Sht n gal & GK pssesses ball utside gal circle. (Nte: Cnstitutes a save) Signal Pssessin Clck RESET Play cntinues 3. Sht n gal & deflected ff pipe r GK wh is in her gal circle and ball stays in bunds Signal Pssessin Clck RESET & HOLD When there is Pssessin signal Pssessin Clck Start (Arm Wind) 4. Sht n gal & ball deflects ff the GK wh is utside the gal circle and ball stays in bunds 4
5 Signal Pssessin Clck RESET & HOLD When there is Pssessin signal Pssessin Clck Start (Arm Wind) SHOT ON GOAL WAIT!! - cnt. 5. Sht n gal & deflected ff pipe r GK wh is in r ut f her gal circle and ball ges ut f bunds Signal Pssessin Clck RESET (n the deflectin) & HOLD Whistle (When ball ges ut f bunds) Signal Directin Once pssessin has been determined, any player frm that team may self-start frm the spt where the ball went ut f bunds; 2 meter nn-engagement area Make sure the Pssessin Clck is RESET SELF-START LEGAL 6. Sht n gal, wide r high, and ball stays in bunds Attack retains pssessin N signal, pssessin clck cntinues Defense gains pssessin Signal Pssessin Clck RESET 7. Sht n gal, wide r high, and ball ges ut f bunds Whistle Signal Directin Once pssessin has been determined, any player frm that team may self-start frm the spt where the ball went ut f bunds; 2 meter nn-engagement area i. If Defense gains pssessin, Signal Pssessin Clck Reset ii. If Attack maintains pssessin, DO NOT signal Pssessin Clck Reset SELF-START LEGAL 8. Sht n gal, wide r high, and ball ges ut f bunds (in the CSA) defending team is nearest t the ball when it went ut f bunds but an attacking player incrrectly retrieves the ball and runs up field Whistle Signal Timeut Signal Directin Crrect the self-start and psitin a player frm the defending team n the clsest dt Whistle Restart 9. Sht n gal, wide r high, and ball ges ut f bunds (utside the CSA) defending team is nearest t the ball when it went ut f bunds but an attacking player retrieves the ball and runs up field Whistle Signal Directin Crrect the self-start and psitin a player frm the defending team at least 2M inside f bundary near t where the ball went ut f bunds SELF-START LEGAL 10. Sht n gal, tipped r deflected by a defender [Nte: Defender cannt make a save.] Attack retains pssessin NO signal, pssessin clck cntinues Defense gains pssessin Signal Pssessin Clck RESET 11. Bunce sht n gal Wait - Play des nt end when the ball hits the grund. See Mechanics abve fr each f the fllwing situatins after a bunce sht. 5
6 Wide r High & Stays in bunds Wide r High & Ges ut f bunds Deflected & Stays in bunds Deflected & Ges ut f bunds GK save in gal circle GK save utside gal circle 12. Whistle blwn fr shting space simultaneus with r immediately fllwing a sht and the sht results in a gal The gal shall cunt The penalty will nt be administered 13. When a sht has been released prir t the expiratin f the pssessin clck and the ball enters the gal, the gal shall cunt. ALTERNATE POSSESSION/OFFSETTING FOULS Signal Time Out (Stp bth clcks) Signal Offsetting Fuls & Fuls B.O.O. Outside CSA ; ball psitined where ful ccurs that caused play t stp; ffender 2m away; all thers 2m away, the nn-engagement area Inside CSA ; abve r belw GLE ; ball psitined n clsest dt; ffender 2m away; all thers 2m away, the nn-engagement area nly if there is a change f pssessin Raise Arm, Whistle & Drp Arm Exceptin: If there is n change f pssessin fr alternate pssessin there is n pssessin clck reset unless, the ppnent cmmits a pssessin clck reset ful which is a card r ffside. Situatin: Blue is in pssessin f the ball when she charges int her ppnent at which time it is discvered that the White team is ffside. We nw have alternate pssessin and Blue is being awarded AP. There is n change f pssessin but due t the ffside vilatin, the pssessin clck will be RESET Situatin: Blue is in pssessin f the ball when she is slashed by a White ppnent, it is then nticed that the Blue player is wearing jewelry. Administer a Green card t Blue fr delay f game. Administer a yellw card t White fr a slash. AP is awarded t Blue. There is n change f pssessin but due t the card, the pssessin clck will be RESET 6
7 TEAM FOULS/OFFSIDE CALL OFFSIDE VIOLATIONS IMMEDIATELY Signal Timeut (Stps bth the Pssessin Clck and the Game Clck) & Offside B.O.O Ball utside CSA; Crrect the Offside; free psitin at the spt f the ball; all thers 2M away, the nn-engagement area Ball inside CSA, abve GLE; Crrect the Offside; psitin the ball: Attack ffside; ball psitined at nearest spt n 8M r 12M; ppnent 4M behind; all thers 4M r 2M away frm free psitin, nn-engagement area Defense ffside; ball psitined at nearest spt n 8M r 12M; ppnent 4M behind; all thers 4M r 2M away frm free psitin, nn-engagement area Ball inside CSA and belw GLE; Crrect the Offside; psitin the ball at nearest dt; ppnent 4M behind; all thers 2M away, nn-engagement area Raise Arm, Whistle & Drp Arm Nte: D nt call defense ffside when the attack is n a scring play and abut t sht. This wuld disadvantage the nn-ffending team. [RB p. 68, R6, Sectin 43 & RB p. 30, R3, Sectin 7] POSSESSION CLOCK VIOLATION 1. Ball is in the air and there is a Pssessin Clck vilatin If inside CSA, Signal Timeut (Stps bth the Pssessin Clck and the Game Clck) Signal Pssessin Clck Vilatin (Illegal Prcedure) Pssessin administered relative t where the ball lands. B.O.O. If ball utside the CSA, clsest player t spt gets the ball; all thers 2m away; n ne behind; Self-Start is legal. Pssessin clck starts n self-start r n fficial s whistle (delay f self-start) If ball inside the CSA, clsest player t spt gets the ball 8m frm the gal circle; all thers 2m away; n ne behind; NO Self-Start Raise Arm, Whistle & Drp Arm 2. Pssessin Clck expires as ball is rlled t the crner (utside the CSA) & BEFORE the ball ges ut f bunds Signal Pssessin Clck Vilatin (Illegal Prcedure) Nearest nn-ffending player retrieves ball and takes pssessin 2m in frm the sideline r endline (All thers must be 2m away) 7
8 POSSESSION CLOCK VIOLATION - cnt. 3. Pssessin Clck expires as ball is rlled t the crner (utside the CSA) & AFTER the ball ges ut f bunds. Signal Pssessin Clck Vilatin (Illegal Prcedure) Nearest nn-ffending player retrieves ball and brings it in frm the endline r sideline at a spt relative t where it went ut f bunds 4. Pssessin Clck expires when ball is utside f the CSA Signal Pssessin Clck Vilatin (Illegal Prcedure) Pssessin given t the nearest nn-ffending player t the spt f the ball when the hrn sunds All players 2m away; n ffender behind Pssessin clck starts n self-start r n fficial s whistle (delay f self-start) 5. Pssessin Clck expires when ball is inside the CSA and inside the arc Signal Timeut Signal Pssessin Clck Vilatin (Illegal Prcedure) Pssessin given t the nearest nn-ffending player t the spt f the ball when the hrn sunds but n clser than 8 meters f the gal circle All players 2m away; n ffender behind Pssessin clck starts n fficial s whistle 6. The shter is fuled in the act f shting and the ful affects the sht. The Pssessin Clck expires after the shter releases the ball. If the Ful is cardable Signal Time Out (Stp bth the Pssessin Clck and the Game Clck) Issue Card & Signal Ful Attack retains pssessin If inside the 8M arc, the ball is n the nearest hash; clear the 8M arc, the restricted area; Defense is entitled t the adjacent hashes; all thers must be 4M away frm the free psitin, the nn-engagement area 8
9 If in the pie slice area, the ball is n the hanging hash; clear the 8M arc, the restricted area, and the Pie area; Defense is entitled t the adjacent hash and the 8M mark n the GLE; all thers must be 4M away frm the free psitin, the nn-engagement area; players allwed in the ppsite side Pie area. if between the 8M arc and the 12M fan, the ball is n the 12M; all thers must be 2M away, the nn-engagement area N ffender behind (carded player ff and playing shrt) Raise Arm, Whistle & Drp Arm If the ful is NOT cardable and the fficials determine that there were a cuple secnds between the sht release & defense ful and the sund f the Pssessin Clck hrn: Signal Time Out (Stp bth the Pssessin Clck and the Game Clck) [Officials huddle and determine time t put back n bth the Game Clck and the Pssessin Clck] [Attack will have pssessin] B.O.O. [Mst likely an 8m hash FP; clear 8M arc, the restricted area, and all players must be 4M away frm the free psitin, the nn-engagement area] Raise Arm, Whistle & Drp Arm 7. If the pssessin clck expires after the release f a sht, WAIT, then manage accrding t the actin/situatin that fllws the sht --- Sht Wide r High Whistle when the ball lands; defense gains pssessin accrding t where ball lands. If ut f bunds ver the end line inside r utside the CSA (Whistle; Signal Pssessin Clck RESET; Ball carrier brings the ball in-bunds; 2 meter nn-engagement area; SELF-START); If in the CSA belw GLE (Whistle; Signal Pssessin Clck RESET; Ball Carrier at the dt; all thers 2m away, nn-engagement area; NO SELF-START); If utside the CSA (Whistle; Signal Pssessin Clck RESET; Ball Carrier at the spt f ball; all players 2m away, nn-engagement area; SELF-START) Deflected sht Signal RESET & WAIT [either team eligible fr pssessin] --- Signal Pssessin Clck start/wind when the ball is pssessed by either team in the field f play ; If the ball ges ut f bunds --- Whistle; Award Pssessin t the nearest player t the spt where the ball went ut; Ball carrier brings the ball in-bunds - SELF-START Bunce Sht WAIT The play des nt end when a bunce sht hits the grund Bunce Sht wide r high See Sht Wide r High abve Bunce Sht Deflected See Deflected Sht abve Bunce Sht Saved by GK in Gal Circle Signal Pssessin Clck RESET Begin 10 secnd cunt Bunce Sht Pssessed by GK utside Gal Circle Signal Pssessin Clck RESET 9
10 Ntes: 1. If, after the pssessin clck hrn sunds, and then the player in pssessin at that time deliberately thrws the ball sme distance away frm the spt f the vilatin and resulting free psitin, the fficial shall penalize such actin as a miscnduct ful (Yellw Card) 2. If, after the pssessin clck hrn sunds, and then the ball lands and rlls a great distance frm the spt f the vilatin and stays in bunds (causing ptential delay in administratin f the free psitin), the fficial shall: Whistle Signal Timeut (Stp bth clcks) Psitin the nn-ffending player with the ball at the spt where the ball landed All players 2m away, nn-engagement area Raise Arm, Whistle & Drp Arm NO SELF-START 10
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