Coach Certification. Club Coach Mini Manual

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1 Cach Certificatin Club Cach Mini Manual

2 Missin Statement T raise the general standard and understanding f sccer and, t imprve the technique f develping players and caches, enabling all participants t reach their desired gals.

3 INTRODUCTION The NSSDC wuld like t welcme all caches t the Club Cach Certificatin Prgram fr U6 and U7 Caches. The purpse f this dcument is t assist caches with their preparatin fr Cach Certificatin Prgram. This dcument is t be used as a reference guide during the prgram. This dcument cntains the fllwing infrmatin: Prgram Descriptin Curriculum Outline Sessin Frmat 3v3 4v4 games Equipment Classrm Sessin Parent Infrmatin Club Cach Prcedure Please nte this mini manual is nt the fficial BCSA CCC curse manual. This mini manual has been apprved by the BCSA fr the purpse f this curse. Caches will receive the fficial BCSA manual after cmpleting the curse.

4 NSSDC COACH CERTIFICATION PROGRAM The Canadian Sccer Assciatin (CSA) and British Clumbia Sccer Assciatin (BCSA) prvide an extensive array f prgressive cach certificatin prgrams which are explained in detail by visiting the BCSA website address belw. Thrugh its unique designatin as an fficial BCSA District Develpment Centre the Nrth Shre Sccer Develpment Center is licensed t ffer the Cmmunity Cach Certificatin series t the Nrth Shre club caches. The NSSDC member clubs, Nrth Shre Girls, Lins Gate Sccer Ass. and Lynn Valley Sccer Ass. takes advantage f this pprtunity by prviding all its club caches a mandatry cach certificatin prgram beginning at the U-6 / U-7 entry level. This prgram is nw in its 7 th year and is prud t have placed 500 Nrth Shre caches n the fficial CSA / BCSA cach certificatin path. What it means t yu as a cach f the team and als yu as parent f each player At the beginning f each new seasn in September the new U-7 caches and players cme in t the NSSDC center n alternate Saturdays t wrk with the Licensed NSSDC Staff caches. The teams and its caches will participate in 10 Saturday n field sessins fr 1 hur 15mins ending in December. Prir t the start f the prgram the NSSDC will prvide each club cach an fficial prgram curriculum guide which will be delivered bth electrnically and n the NSSDC website in the frm f easy t understand lessn plans. The club team caches will als be ffered an n field caching clinic t prepare them fr the curse. Once the seasn begins NSSDC Staff will prvide nging mentrship t the club caches with the emphasis n the club cach t run the sessin.

5 Curriculum Outline Gals and Objectives The main purpse f the Cach Certificatin Prgram is t: Start Club Caches n the Certificatin Pathway Educate caches n hw t create a fun, psitive, safe sccer learning envirnment fr Children Develp a passin fr the sprt f sccer within caches and children Prmte a healthy lifestyle s children becme Active fr Life Curriculum U6-U7 The U6-U7 curriculum is a 10 week prgram with the emphasis n fun using recreatinal sccer games as a tl t teach players the basic fundamentals f sccer. All activities are age apprpriate and can be adapted fr players f all levels f ability. SESSION 1 SESSION 2 SESSION 3 SESSION 4 SESSION 5 SESSION 6 SESSION 7 SESSION 8 SESSION 9 SESSION 10 Intrductin and Games Dribbling Passing and Receiving Dribbling and Shting Wrld Cup Day Dribbling Dribbling and Turning Dribbling, passing and Shting Dribbling and shting Wrld Cup Day (Cach Games) Sessin Frmat All sessins are 1 Hur 15 mins and are based arund a theme and fllw the fllwing prgressin: Warm up Fun Game r drill 1v1 game 3v3 r 4v4 games Caches are encuraged t have fun, be energetic and enthusiastic during sessins. D nt ver cach just let the children play and have fun.

6 3v3 4v4 Games At the end f each sessin teams will be made up f 3 r 4 players and will play 3v3 r 4v4 games depending n the numbers. Players play fr 8 mins and then rtate s that each team play against at least 2 different teams. During these games it is imprtant t remember: Organise the players quickly and get them playing N subs, ensure all players are invlved at all times Dn t cach the game give players psitive encuragement and let them play Encurage players t be selfish and dribble at all times Explain rules when needed Caches shuld have a supply f balls at their feet. Have fun Game Rules: N crners Ball ges ut, Cach plays ball in, Players Dribble ball nt field r, Players kick ball back int play. Any Ful play an In-direct free kick is awarded. Gal scred restart frm Cach Equipment Club caches will be required t bring balls and pinnies t the field. The NSSDC will supply cnes. Field Layut. When yu arrive mini fields will have been set up by the NSSDC caching staff. Mini Fields will be 25yds in length and 20yds wide with 2 small gals 2-3yds

7 Classrm Sessin In rder t cmplete the curse caches are required t have cmpleted 5 hurs n field and 3 hurs in the classrm. Each club will arrange 2 dates fr these classrm sessins and caches are t attend ne f the dates. In rder t qualify fr these classrm sessins yu must be able t prve yu have cmpleted 5 hurs n field. The classrm sessin will cver the fllwing tpics: Stages f Develpment Rle f the Cach Planning A practice Safety Risk Management Ethics Fair Play Cde f Cnduct Caches will receive the fficial BCSA CCC Curse Manual at this sessin. Parent infrmatin It is imprtant that all caches infrm all the parents f the teams the purpse f this curse. Bth the clubs and NSSDC get several calls each year frm parents wh dn t understand why the club caches are cnducting the sessin and nt the NSSDC caches. Please explain t parents that this is a cach certificatin curse and purpse is t educate the club caches by having a NSSDC cach wrking clsely with the club caches t develp them t becme better caches by giving feedback during the sessin and stepping int the sessin when necessary. Line f cmmunicatin If yu have any questins regarding the curse please cntact the curse instructr. If yu have any cmplaints r issues please fllw the fllwing cntact prcedure: 1 st Cntact Curse instructr 2 nd Cntact a member f the NSSDC Management team cntact inf can be fund n the NSSDC website

8 Cach Certificatin Prgram Prcedure fr Club Caches Read and familiarise yurself with all 10 sessins cntained within this dcument. 1 week Prir t sessin NSSDC Staff caches and Club caches will be infrmed f the sessin number t be cnducted Arrive 15 mins early t meet with the assigned Instructr t discuss sessin and sign in. Curse instructr will greet all club caches and players and discuss the sessin fr the day and assign teams t fields. An NSSDC Cach will be assigned t flat between fields please nte the fllwing intructins Greet NSSDC cach and Lk at sessin plan and discuss the sessin. Cnduct Sessin. The NSSDC cach assigned t flat between fields will assist when necessary, prviding feedback and stepping in when needed Discuss and evaluate sessin with NSSDC cach wh will give feedback.

9 Cach Certificatin Prgram U6-U7 Sessins

10 CLUB COACHES REMEMBER THIS IS A COACH CERTIFICATION PROGRAM THEREFORE: Club caches are encuraged t cnduct the sessin with the assistance f NSSDC Caches and BCSA curse instructr. All Sessins have been apprved by BCSA fr the purpse f this curse and shuld be fllwed. Any changes t the curriculum must be apprved by Curse instructr. Ntatin Legend

11 10 Survival tips fr Caching U6-U7 Relax and have fun dn t be afraid t make a fl f yurself Get invlved in the sessin as much as pssible Children will lve t pass the ball t yu, attempt t steal the ball frm yu, have yu chase them r have them chase yu. Get the grup rganised quickly have them line up behind a cne r in a certain area, use fllw the leader techniques as yu as the leader, use cmmands like 5 secnds t cme in Use cheers and chants simple little chants r cheers during the sessin will help t keep the children mtivated Get dwn t their level children will listen and respnd t smene they feel cmfrtable with, get dwn t their level when cmmunicating with them. Talk t the children Ask them questins, find ut what they like, cartns, fd, music, games etc.. Get t knw their names Try t remember everyne s name by the end f the 1 st sessin, play name guessing games during water breaks Listen t what they have t say be patient let them speak if yu listen t them they will listen t yu Prgress games quickly Children f this age have a shrt attentin span and it is therefre imprtant t prgress the game quickly t keep their attentin Dn t be afraid t ask fr help Ask fr a cach t assist yu, 2 caches are better than 1, Get parents t help ut and get invlved in sessins

12 SESSION 1 Intrductin and 3v3-4v4 games INTRODUCTION TO PROGRAM: Welcme Club Caches and Players Intrduce NSSDC Caches Prgram Descriptin Club Cach Expectatins Warm Up : Cne Knck Dwn Organisatin Set up a 20x20yd grid with cnes placed randmly inside the grid (See Diagram). Half the cnes shuld be up-right and the thers n there side. Split the players int 2 teams. The aim f the game is fr ne team t run arund and knck ver the up-right cnes while the teams jb is t put the cnes back up the right way. After 1 min teams switch rles. Prgressins Players must jump ver the cne befre kncking it dwn r picking it up Players must jump ver the cne befre kncking it dwn r picking it up Players dribble the ball while kncking dwn cnes r picking them up Team kncking dwn carry ball cnes can nly d s by rlling their ball nt the cne Team kncking dwn cnes can nly d s by kicking their ball nt the cne 3v3 r 3v3 r 4v4 games Duratin 30-40mins Bring all players in and split the grup equally s that EVERYBODY PLAYS mark ut the right amunt f fields 25x20yds 2 small gals needed t accmmdate the whle grup. Players play fr 10 mins and then rtate s that each team play against at least 3-4 different teams. Caches are encuraged t give psitive encuragement t all players but DO NOT COACH GAMES LET THE KIDS PLAY. Encurage players t be selfish and dribble at all times Explain rules when needed N Crners Ball ges ut Cach plays ball in, Players dribble ball in, r players kick ball in Any Ful play an In-direct free kick is awarded. Gal scred restart frm cach

13 SESSION 2 Dribbling Warm Up : Steal the eggs Organisatin Set up a 20x20yd grid with a small 5x5yd grid in the middle (see diagram). Place all the balls inside the smaller grid. Split the grup int 4 teams and have each team stand at the 4 crners f the larger grid. On the caches cmmand the first player frm each team runs int the centre grid and picks up a ball and carries the ball back t their team. They give the next player in line a high 5 fr them t g and cllect a ball. The game cntinues in this fashin until all the balls have left the central grid. At this pint players can g and steel balls frm the ther teams, but nly ne at a time. The team, which has the mst sccer balls at the end f the game, is the winner. Prgressins Set tasks fr players t perfrm e.g. hp n ne leg, crawl in crab psitin, perfrm a smersault etc. Players must rll ball r thrw ball t next player befre they can g steel the balls Place bstacles fr players t run arund Players must nw dribble a ball using their feet Players pass the ball int the next player fr them t g and cllect a ball Place bstacles like cnes fr players t dribble thrugh Dribbling Game : Crabs n the Beach Organisatin Set up a 15x15yd grid. Have Players line up n ne side f the grid. Infrm them that they Are surfers at the beach ready t d sme serius surfing. The nly prblem is, this beach is full f crabs. The cach selects 2 crabs that adpt the famus crab psitin in the centre f the grid. While the rest f the grup attempt t make it t the ther side f the grid while dribbling the balls. If a crab makes cntact with ne f the surfers balls they then becme a crab. Last surfer left wins. Prgressin Place bstacles in the grid fr players t avid. 1v1 Classic Numbers game Organisatin Set up a 25x20 small field and split players int 2 teams. Teams line up us shwn in the diagram. The cach numbers the players in each team. The cach plays a ball nt the field and calls a number. The players then cmpete t scre a gal. The team with the mst gals at the end wins. Prgressin Have players perfrm an exercise r place bstacles fr players t maneuvre between befre challenging fr the ball e.g. Hp 3 times, perfrm a frward rll, jump ver 2 hurdles etc Call ut 2 numbers 3v3 r 4v4 games Duratin 20 mins Bring all players in and split the grup equally s that EVERYBODY PLAYS mark ut the right amunt f fields 25x20yds 2 small gals needed t accmmdate the whle grup. Players play fr 10 mins and then rtate s that each team play against at least 2 different teams. Caches are encuraged t give psitive encuragement t all players but DO NOT COACH GAMES LET THE KIDS PLAY. Encurage players t be selfish and dribble at all times Explain rules when needed N Crners Ball ges ut Cach plays ball in, Players dribble ball in, r players kick ball in Any Ful play an In-direct free kick is awarded. Gal scred restart frm cach

14 SESSION 3 Passing and receiving Warm Up : Freeze Tag Organisatin Set up a 20x20yd grid. Have Players line up n ne side f the grid, The cach selects 1 r 2 Taggers that wear the bibs. The rest f the grup run arund the grid trying t avid the taggers. If they happen t get tagged they are frzen and must hld their hands abve their head, pen their legs and cry fr help. The nly way t be rescued is by ne f yur team mates t crawl under yur legs. Prgressin Players dribble ball arund the grid aviding the taggers. If tagged, T be rescued a player must pass the ball under yur legs. Passing Game : Gate game Organisatin Set up a 20x20yd grid with a series f small gates marked ut by cnes (see diagram).. Get the players int pairs with ne ball between tw. In their pairs player mve arund the grid passing the ball t their partner thrugh a gate in the fllwing manner: Prgressin Cach acts as defender and attempt t blck the gates Select 2 players t act as defenders Rll ball t pass, catch t receive Thrw t pass, Catch t receive Pass ball with inside f ft Make 5 cnsecutive passes 1v1 Tw Gal Numbers game Organisatin Set up a 15x20 small field and split players int 2 teams. Teams line up us shwn in the diagram. The cach numbers the players in each team. The cach plays a ball nt the field and calls a number. The players then cmpete t scre a gal by dribbling thrugh ne f the 2 small gals. The team with the mst gals at the end wins. Prgressin Have players perfrm an exercise r place bstacles fr players t maneuvre between befre challenging fr the ball e.g. Hp 3 times, perfrm a frward rll, jump ver 2 hurdles etc Call ut 2 numbers 3v3 r 4v4 games Duratin 20 mins Bring all players in and split the grup equally s that EVERYBODY PLAYS mark ut the right amunt f fields 25x20yds 2 small gals needed t accmmdate the whle grup. Players play fr 10 mins and then rtate s that each team play against at least 2 different teams. Caches are encuraged t give psitive encuragement t all players but DO NOT COACH GAMES LET THE KIDS PLAY. Encurage players t be selfish and dribble at all times Explain rules when needed N Crners Ball ges ut Cach plays ball in, Players dribble ball in, r players kick ball in Any Ful play an In-direct free kick is awarded. Gal scred restart frm cach

15 SESSION 4 Dribbling and Shting Warm Up : Dribbling and Shting Organisatin Set up a 20x20yd grid with 4 small gals placed n the utside (See Diagram). Cach and assistant cach act as feeders, players dribble the ball arund inside the grid and lk t an pen feeder players pass the ball t the feeders wh passes the ball back fr the player t have a sht n ne f the gals Prgressin Feeders lk t defend the gals after making the pass back t the player Feeders pick up the ball and thrw the ball in the air fr the player t cntrl and then sht. Select players t act a galkeepers t prtect the gals Shting Game : Tunnel Shting Organisatin Set up a 20x20yd grid with 2 gals either end see diagram. Mark ut a path (Tunnel) with cnes as shwn in the diagram, split players int 2 grups and have each grup line up at the start f ne f the tunnels. On the caches cmmand players take it in turns t run dwn the tunnel, receive a pass frm the cach and sht n gal. Prgressin Have players perfrm an exercise while ging thrugh the tunnel r place bstacles fr players t maneuvre between e.g. Hp 3 times, perfrm a frward rll, jump ver 2 hurdles etc Cach acts as a galkeeper and attempts t save sht. Select 2 players t act as galkeepers 1v1 Tw directinal Numbers game Organisatin Set up a 20x20yd field split players int 2 teams and have players line up as shwn in the diagram. The cach gives each player a number. Cach calls ut a number and Players play 1v1 and can scre in either gal Prgressin Have players perfrm an exercise r place bstacles fr players t maneuvre between befre challenging fr the ball e.g. Hp 3 times, perfrm a frward rll, jump ver 2 hurdles etc Place a different clured pinnie n each gal cach calls ut a clur and players attempt t scre in that gal Call ut 2 numbers 3v3 r 4v4 games Duratin 20 mins Bring all players in and split the grup equally s that EVERYBODY PLAYS mark ut the right amunt f fields 25x20yds 2 small gals needed t accmmdate the whle grup. Players play fr 10 mins and then rtate s that each team play against at least 2 different teams. Caches are encuraged t give psitive encuragement t all players but DO NOT COACH GAMES LET THE KIDS PLAY. Encurage players t be selfish and dribble at all times Explain rules when needed N Crners Ball ges ut Cach plays ball in, Players dribble ball in, r players kick ball in Any Ful play an In-direct free kick is awarded. Gal scred restart frm cach

16 SESSION 5 Wrld Cup Warm Up : Ball Tag Organisatin Set up a 20x20yd grid. Have Players line up n ne side f the grid, The cach selects 1 r 2 Taggers wh have a ball each. The rest f the grup run arund the grid trying t avid the taggers. Taggers must tag players by rlling the ball hitting the player belw the knee. If tagged players get a ball frm the cach and becme taggers Prgressin All players dribble ball and taggers aim t hit their balss Tagers dribble ball and pass the ball hitting players belw the knee t tag. WORLD CUP 3v3 r 4v4 Games Duratin 50 mins Bring all players in and split the grup equally s that EVERYBODY PLAYS and mark ut the right amunt f fields 25x20yds 2 small gals needed t accmmdate the whle grup. Once the teams have been drawn up select a cuntry fr each team. Players play fr 10 mins and then rtate s that each team play against at least 4 r 5 different teams. Teams get 3 pints fr a win, 2 Pints fr a Tie and 1 pint fr a lss. Teams can als be awarded bnus pints which are handed ut by the cach fr fair play, teamwrk and demnstrating great skill. Caches are encuraged t give psitive encuragement t all players but DO NOT COACH GAMES LET THE KIDS PLAY. Encurage players t be selfish and dribble at all times Explain rules when needed N Crners Ball ges ut Cach plays ball in, Players dribble ball in, r players kick ball in Any Ful play an In-direct free kick is awarded. Gal scred restart frm cach

17 SESSION 6 Dribbling Warm Up : Traffic Lights Organisatin Set up a 15x15yd grid each player with a ball Infrm players that they have decided t g fr a drive in the city, but when they arrive they ntice there are a lt f plice abut and therefre they must fllw the driving laws (caches instructins) r they might get a ticket. Green Light Players dribble arund inside f the grid Red Light Players stp by placing the sle f their ft n tp f the ball Amber light Players walk with the ball Oil slick Players tap the ball side t side using the inside f their feet. Circle Players run arund there ball Burger King Players dribble ball t Burger King McDnalds Players dribble ball t McDnalds Plice car Players dribble arund inside f the grid making plice siren nises while waving ne hand in the air. Fire truck Players jg n the ball while mving their arms as if climbing a ladder Flat Tire Players stp ball with their Knee Exhaust Prblems Players sit n their ball Cmplete Breakdwn Players Lie n their ball Bumper Cars While prtecting their ball players attempt t kick ther players balls ut f the grid. Dribbling Game : Dribbling relay Organisatin Set up three 5x5yd squares using cnes and place 3 tall cnes 5yds away frm the square abut 2yds apart (See Diagram) Split players int 3 equal teams and have them line up behind the square (See Diagram) Players take turns in running while carrying the ball thrugh the cnes, n their way back players stp at the last cne and attempt t rll the ball t the next player standing in the square. Each time the ball is successfully rlled in t the square the team is awarded a pint. The team with the mst pints wins Prgressin Players attempt t thrw the ball t the nest player in line. Players driblble ball with their feet and attempt t pass the ball t the next player in line Get players t perfrm different exercises at each cne fr example 4 te taps n the ball. 1v1 Classic Numbers game Organisatin Set up a 25x20 small field and split players int 2 teams. Teams line up us shwn in the diagram. The cach numbers the players in each team. The cach plays a ball nt the field and calls a number. The players then cmpete t scre a gal. The team with the mst gals at the end wins. Prgressin Have players perfrm an exercise r place bstacles fr players t maneuvre between befre challenging fr the ball e.g. Hp 3 times, perfrm a frward rll, jump ver 2 hurdles etc Call ut 2 numbers 3v3 r 4v4 games Duratin 20 mins Bring all players in and split the grup equally s that EVERYBODY PLAYS mark ut the right amunt f fields 25x20yds 2 small gals needed t accmmdate the whle grup. Players play fr 10 mins and then rtate s that each team play against at least 2 different teams. Caches are encuraged t give psitive encuragement t all players but DO NOT COACH GAMES LET THE KIDS PLAY. Encurage players t be selfish and dribble at all times Explain rules when needed N Crners Ball ges ut Cach plays ball in, Players dribble ball in, r players kick ball in Any Ful play an In-direct free kick is awarded. Gal scred restart frm cach

18 SESSION 7 Dribbling and Turning Warm Up : Bdy Parts Organisatin Set up a 20x20yd grid players start by dribbling their ball arund the grid. The cach will then shut ut a bdy part and players must stp the ball with that bdy part. Prgressins Players cntinue t dribble after stpping the ball. Players must change directin after stpping the ball Intrduce 3 basic turns n the caches cmmand the players perfrm turn Cach runs arund and attempts t tuch players sccer balls with their feet Turning Game : Gates Organisatin Set up a 20x20yd grid, with a series f small gates marked ut by cnes (see Diagram). Players start by dribbling arund the grid in a set time and attempt t dribble thrugh as many gates as they can Prgressin Cach and assistants attempt t blck gates t prevent players frm dribbling thrugh Select 2 players wh attempt t blck the bates 1v1 Tw directinal Numbers game Organisatin Set up a 20x20yd field split players int 2 teams and have players line up as shwn in the diagram. The cach gives each player a number. Cach calls ut a number and Players play 1v1 and can scre in either gal Prgressin Have players perfrm an exercise r place bstacles fr players t maneuvre between befre challenging fr the ball e.g. Hp 3 times, perfrm a frward rll, jump ver 2 hurdles etc Place a different clured pinnie n each gal cach calls ut a clur and players attempt t scre in that gal Call ut 2 r mre numbers 3v3 r 4v4 games Duratin 20 mins Bring all players in and split the grup equally s that EVERYBODY PLAYS mark ut the right amunt f fields 25x20yds 2 small gals needed t accmmdate the whle grup. Players play fr 10 mins and then rtate s that each team play against at least 2 different teams. Caches are encuraged t give psitive encuragement t all players but DO NOT COACH GAMES LET THE KIDS PLAY. Encurage players t be selfish and dribble at all times Explain rules when needed N Crners Ball ges ut Cach plays ball in, Players dribble ball in, r players kick ball in Any Ful play an In-direct free kick is awarded. Gal scred restart frm cach

19 SESSION 8 Dribbling Passing and shting Warm Up : Walking the Dg Organisatin Set up a 20x20yd grid with cnes placed randmly inside the grid (See Diagram). Each player has a ball (DOG). Infrm players that they have decided t take their dg fr a walk in the park. Players fllw the caches instructins: Instructins: Walk the Dg Players dribble ball arund the grid aviding the cnes (Trees) Pull the Leash Players stp the ball Sit Players sit n their ball Play Dead Players lye dwn n their ball and return t their ball Beg Players put bath knees n the ball Stay Players leave their dg and run arund a cne n the utside f the grid and return t their ball Playgrund Players tie their dg t a tree and run t the playgrund Water Park As abve but player run t the water Park Mail Man The cach runs arund the park and players chase after them with their ball. Passing Game : Cne Knck dwn Organisatin Set up tw grids side by side 10x20yds with tw end znes f 5yds (See Diagram). In between the 2 end znes place an equal amunt f tall cnes (See Diagram). split the grup int 2 teams placing half the team in ech f the 2 end znes (See Diagram). Each player has a ball and n the caches cmmand players rll the ball frm the end zne attempting t knck ver the cnes in their grid. After a set time the cach stps the game and which ever team has kncked ver the mst cnes is the winner. Prgressin Players kick the ball t knck dwn the cnes Have a player frm the ppsite team prtect the cnes 1v1 Cne knck dwn Organisatin Set up a 25x20yd field with 2 end znes placing an equal amunt f tall cnes in each end zne (See Diagram). Split players int 2 teams and have them line up as shwn in the diagram. The cach gives each player a number. Cach calls ut a number and Players play 1v1 and attempt t knck dwn the ther teams cnes. On kncking dwn a cne the player picks up the cne and places it in their end zne. The team with the mst cnes at the end is the winner Prgressin Have players perfrm an exercise r place bstacles fr players t maneuvre between befre challenging fr the ball e.g. Hp 3 times, perfrm a frward rll, jump ver 2 hurdles etc After a player has picked up a cne the ther player attempts t tag the player befre they can get t their end zne 3v3 r 4v4 games Duratin 20 mins Bring all players in and split the grup equally s that EVERYBODY PLAYS mark ut the right amunt f fields 25x20yds 2 small gals needed t accmmdate the whle grup. Players play fr 10 mins and then rtate s that each team play against at least 2 different teams. Caches are encuraged t give psitive encuragement t all players but DO NOT COACH GAMES LET THE KIDS PLAY. Encurage players t be selfish and dribble at all times Explain rules when needed N Crners Ball ges ut Cach plays ball in, Players dribble ball in, r players kick ball in Any Ful play an In-direct free kick is awarded. Gal scred restart frm cach

20 SESSION 9 Dribbling and Shting Warm Up : Freeze tag Organisatin Set up a 20x20yd grid. Have Players line up n ne side f the grid, The cach selects 1 r 2 Taggers that wear the bibs. The rest f the grup run arund the grid trying t avid the taggers. If they happen t get tagged they are frzen and must hld their hands abve their head, pen their legs and cry fr help. The nly way t be rescued is by ne f yur team mates t crawl under yur legs. Prgressin Players dribble ball arund the grid aviding the taggers. If tagged, T be rescued a player must pass the ball under yur legs. Shting Game : Gals, Gals, Gals Organisatin Set up a 15x15yd field with 6 gals and a half way line marked with cnes (See Diagram). Split the grup int 2 teams and have each team stand behind their gals. Each player has a ball and n the caches cmmand teams take turns t nt the field and sht at any f the 3 ppsing gals. Shts can nly be taken in the teams wn half. The team with the mst gals at the end is the winner. Prgressins Each team nminates a galkerper t prtect the gals 1v1 Three Gal numbers game Organisatin Set up a 35x25yd field with 6 gals (See Diagram). Split the grup int 2 teams and have each team stand behind their gals. The cach numbers the players in each team. The cach plays a ball nt the field and calls a number. The players then cmpete t scre a gal. The team with the mst gals at the end wins. Prgressin Have players perfrm an exercise r place bstacles fr players t maneuvre between befre challenging fr the ball e.g. Hp 3 times, perfrm a frward rll, jump ver 2 hurdles etc Call ut 2 r mre numbers 3v3 r 4v4 games Duratin 20 mins Bring all players in and split the grup equally s that EVERYBODY PLAYS mark ut the right amunt f fields 25x20yds 2 small gals needed t accmmdate the whle grup. Players play fr 10 mins and then rtate s that each team play against at least 2 different teams. Caches are encuraged t give psitive encuragement t all players but DO NOT COACH GAMES LET THE KIDS PLAY. Encurage players t be selfish and dribble at all times Explain rules when needed N Crners Ball ges ut Cach plays ball in, Players dribble ball in, r players kick ball in Any Ful play an In-direct free kick is awarded. Gal scred restart frm cach

21 SESSION 10 Wrld Cup Warm Up : FIREBALL Organisatin Set up a 20x20yd grid and arrange all the balls int an arrwhead (see diagram). Have the players line up abut 5yds away frm the pint f the arrwhead. The cach then shuts ut Fireball, at which pint he strikes the bttm f the arrw while the players run trying t avid the sccer balls. Players that have been hit by a ball belw the knee jin the cach in trying t hit the ther players with sccer balls by rlling the ball hitting the player belw the knee. The last player standing wins. Prgressin Tagers dribble ball and pass the ball hitting players belw the knee t tag. WORLD CUP 3v3 r 4v4 Games Duratin 50 mins Bring all players in and split the grup equally s that EVERYBODY PLAYS and mark ut the right amunt f fields 25x20yds 2 small gals needed t accmmdate the whle grup. Once the teams have been drawn up select a cuntry fr each team. Players play fr 10 mins and then rtate s that each team play against at least 4 r 5 different teams. Teams get 3 pints fr a win, 2 Pints fr a Tie and 1 pint fr a lss. Teams can als be awarded bnus pints which are handed ut by the cach fr fair play, teamwrk and demnstrating great skill. Caches are encuraged t give psitive encuragement t all players but DO NOT COACH GAMES LET THE KIDS PLAY. Encurage players t be selfish and dribble at all times Explain rules when needed N Crners Ball ges ut Cach plays ball in, Players dribble ball in, r players kick ball in Any Ful play an In-direct free kick is awarded. Gal scred restart frm cach

22 KEY COACHING POINTS TECHNIQUE COACHING POINTS Dribbling On balls f feet. Knees bent, Bdy ver ball Head up Keep ball under cntrl and clse t feet Use crrect technique : Inside Ft (Acrss bdy) Outside Ft (Away frm Bdy) Sle (Any Directin) Laces (Frward) Running with the ball Run with the ball using laces Keep ball clse enugh t avid breaking running stride. Cver grund as quickly as pssible. Lk up after each tuch n the ball Turning On balls f feet Keep ball under cntrl clse t feet Select turn Timing and distance f turn Quality f disguise and executin f turn Knees bent fr balance and speed ut f turn Accelerate away lifting head up Passing Head up bserve intended target Plant nn kicking ft t the side f the ball Lk at the ball when striking the ball Kicking Ft Strike thrugh the ball using in ne mtin keeping ankle lcked and ft firm Fllw thrugh twards target keeping the ankle lcked and ft firm fr pwer and accuracy Use bth feet and different surfaces Cntrl On the balls f the feet ready t receive the ball Mve int line with the ball Select surface t cntrl the ball Cntrl the ball with the selected surface ensuring a gd 1 st tuch ut f feet t set up next actin and t enable the head t lk up Shting Head up bserve galkeeper Plant nn kicking ft t the side f the ball Lk at the ball when striking the ball Kicking Ft Strike thrugh the ball using in ne mtin keeping ankle lcked and ft firm Fllw thrugh twards target keeping the ankle lcked and ft firm fr pwer and accuracy Use bth feet and different surfaces

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