U10. Continued development of Individual Creatively and the introduction of small Group tactics
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- Jeffry Walters
- 5 years ago
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1 U10 Cntinued develpment f Individual Creatively and the intrductin f small Grup tactics
2 U10 Cach: Technique: Tactics: Physical: Mental/ Scial: Cntinued develpment f Individual creatively and the intrductin f small grup tactics Must be passinate abut the game and enthusiastic when wrking with yunger kids. Must be a gd teacher. A high pririty n creating an envirnment in which the players cntinue t have fun is key. Emphasis n the prcess f player develpment and nt the results must be expressed t bth players and families. Encurage the players t make mistakes and take risk. Ask a lt f questins instead f giving them the answers. I dn t knw is nt an acceptable respnse. Individual develpment is placed abve that f the team. Put emphasis n ball striking and receiving, as well as individual ball mastery thrugh activities with lts f repetitin. Ball juggling shuld be intrduced as well. Players shuld be rtated thrugh psitins and all players shuld play in the gal. Offensive and defensive tactics f 1v1, 2v1, 2v2, 2v3, and 3v3 shuld be intrduced. The defensive cncepts f pressure and cver as well as the attacking cncepts f penetratin and supprt shuld be taught using these tactics. Put an emphasis n cmpetitin and cmpeting. Frmatins shuld be primarily taught n game setting such as scrimmages and league play. Galkeepers and defenders shuld be encuraged t play ut f the back. Intrduce dynamic stretching fr warm up and cl dwns. Balance and crdinatin activities, as well as Speed and agility wrk, can be intrduced with the sccer ball. NO FITNESS! Psitive reinfrcement will get yu the best respnse frm yur players. They are cming ut f the Me phase and starting t understand the cncept f team. Sprtsmanship and hw t gracius win and lse shuld be taught.
3 Training Pririties: 60% f training shuld be technical training Ball manipulatin and cntrl Running with the ball Individual mves (Scissrs, Cruyff, Matthews, Maradna, feints etc ) Turning with the ball Ball striking Technique f passing with bth feet i. Statinary and n the mve Technique f shting with bth feet ii. Statinary and n the mve Mre advanced players shuld be encurage t strike the ball with varius surfaces f their feet iii. Inside iv. Laces v. Outside 1 st tuch cntrl vi. Preparatin tuch vii. 1 st tuch ut f pressure viii. On the mve ix. Receiving buncing balls 15% f training shuld fcus n the understanding f the basic Attacking and Defending principles f play thrugh cmpetitin in numbers up and numbers dwn activities (withut directin). 3v1, 3v2, 4v1, 4v2, 5v2, 5v3 Create situatins where the players can have success. Rle f 1 st defender (pressure) Rle f 2 nd defender (cver) 1 st principle f attack (penetratin) 2 nd principle f attack (supprt) Cntinue t fcus n technical ability during the run f play. (1st tuch ut f pressure, running with the ball, firm passes) 15% f training shuld cnsist f cmpetitive small- sided games N larger than 5v5 Emphasis n Winning and Lsing At all times players shuld knw the scre Games shuld have n restrictins and shuld simulate an actual game. Encurage players t experiment and take risk. Attacking shape (diamnd) i. Prvides width, height, and depth ii. Penetratin and Supprt Emphasis n playing in a diamnd frmatin 10% f train shuld fcus n the physical cmpnent f develpment There shuld be ample time fr a warm up and cl dwn Intrduce dynamic stretching vs. static stretching Speed and agility wrk can be dne bth with and withut the ball. NO FITNESS
4 U12 Cntinued develpment f individual creatively, skill, and grup tactics
5 U12 Cach: Technique: Tactics: Physical: Mental/ Scial: Cntinued develpment f individual creatively, skill, and grup tactics Must be enthusiastic abut teaching and wrking with kids! Practice what yu preach cach must pssess the ability t demnstrate. Paint the picture. Cntinued psitive reinfrcement t players is imprtant, but be hnest. If players are t get better they must understand what they did wrng. Increase the technical speed f the players under pressure. Cntinued fcus n individual technical ability is a pririty. The technique f ball striking and receiving shuld cntinue t be taught thrugh repetitin. Activities shuld prmte players mvement ff the ball befre and after striking. Areas f fcus:! 1 st Tuch! Receiving balls ut f the air! Preparatin tuch! Striking with all surfaces f the ft! Receiving with all surfaces f the bdy Players shuld be rtatin psitins. Offensive and Defensive principles f play can be elabrated thrugh 1v1, 2v1, up t 6v6. Cntinue building n attacking principles by incrprating cmbinatin play (see training pririties). Gal Keepers and defenders are still encuraged t play ut f the back. They shuld understand that the attack starts frm the keeper. The cncept f defensive balance shuld be taught in cnjunctin with immediate pressure, and cver, n the ball (Small Grup Defending). This is the age where many players bdies start t physically change. Players that that previusly were very agile and crdinated may g thrugh perids f awkwardness. Cntinued fcus n SAQ training shuld be incrprated during warm up and cl dwn perids in training. Caches shuld be hnest with players in their develpment. Caches shuld help players set persnal gals and help them understand the prcess f achieving such gals. Players ability t stay fcused greatly increases frm yunger ages. Psitive reinfrcement is still very imprtant as players are starting t g thrugh the early stages f puberty and cnfidence in their abilities may start t be questined.
6 Training Pririties: 50% f training shuld cnsist f technical training. This can als be dwn thrugh activities, with r withut directin, that incrprate these tpics. Cntinued emphasis n ball manipulatin Players shuld be increasingly cmfrtable n the ball with 1v1 mves! (Scissrs, Cruyff, Matthews, Maradna, feints etc ) Increase knwledge f when and why t attack a defender Running with the ball at speed Turning with the ball! Out f pressure! Changing the pint f attack Players shuld be encuraged t pass think mve. Hw quickly can they play the ball and then receiving it again? Cntinued emphasis n ball striking and receiving Technique f striking the ball with bth their dminant and nn- dminant ft. Technique f striking the ball with all surfaces f the ft (inside, utside, laces, heel).! Teach deceptin Add a feint t yur pass N lk Striking balls ver distance! Driven balls n the grund! Driving balls in the air! Chipped balls Receiving the ball with all surfaces f the bdy. Balls shuld be played frm different angles (ut f the air, n the grund, buncing, driven, lfted, etc )! Feet Inside, utside, sle! Thighs 1 st tuch dwn t feet nt up in air! Chest 1 st tuch dwn t feet nt up in air 20% f training shuld expand the attacking and defensive principles f play thrugh pssessin activities with directin (t gals r targets). Winners must be determined. Players shuld be taught and encuraged t play ut f the back Attacking principles (Penetratin)! Cntinued emphasis n cmbinatin play Give and G s 3 rd man runs Overlap s (Supprt)! Frmatin f Triangles arund the ball! Frmatin f a Diamnd as attacking shape (Width/Depth)! Intrductin f spacing n the field Frwards - prvide height ahead f the ball Defenders prvide depth behind the ball Flank players prvide width n the sides f the ball
7 Defensive Principles (Pressure)! 1 st defender puts immediate pressure is applied t the ball Back pass Pr tuch Turnver f pssessin (Cver)! 2 nd defender is in a psitin t cver the 1 st defender in case they are beat Bdy shape in a psitin where they cannt be split with a penetrating pass r dribble. (Balance)! Player n the ffside f the ball stays cmpact t minimize playing space.! They are in a psitin t becme the 2 nd defender f the 1 st defender is beaten. 20% f training shuld cnsist f Cmpetitive Small Sided Games, which address the principles f play abve. Players shuld be taught and encuraged t play ut f the back!! WINNERS MUST BE DETERMINED Players shuld knw the scre at all times GAMES MUST HAVE DIRECTION T gals Include Galkeepers N larger than 8v8 Caching shuld be dne thrugh the flw f the game The games shuld nly be stpped thrugh the nrmal flw f the game. Caching shuld deal with the attacking principles f play abve. 10% f training shuld cnsist fcus n the physical cmpnent f training. There shuld be ample time fr bth a warm up and cl dwn Yur warm up can be included in yur technical prtin f training. Cntinued fcus n dynamic stretching ver static stretching. Fitness shuld be dne with the ball ex tuches n the ball There shuld be a higher pririty placed n speed and agility wrk fr ur players at this age. Ladders can be intrduced! Shuld nt be used fr every sessin
8 U14 Develpment f individual skills under pressure f time, space, and an ppnent t increase technical speed and decisin- making. Intrductin f grup tactics and the relatinship between psitins thrugh situatinal activities.
9 U14 Cach: Technique: Tactics: Physical: Mental/ Scial: Develpment f individual skills under pressure f time, space, and an ppnent t increase technical speed and decisin- making. Intrductin f grup tactics and the relatinship between psitins thrugh situatin activities. Must understand the cncepts taught at the 8v8 level and hw they relate t the 11v11 game. Caches shuld be demanding f players and have a gd grasp f player develpment. Caches shuld have the ability t understand each players abilities as well as hw t increase thse abilities individually. Caches shuld pssess a strng persnality and be willing t hld players accuntable and teach them cnsequences fr actins. Cntinue t increase individual technical speed under pressure f time, space, and an ppnent by increasing individual technical skill. This will help speed up decisin- making. The mre cmfrtable a player becmes n the ball the quicker and easier it becmes t build new skills and understanding f tactical cncepts. Areas f Fcus (under increased pressure) Dribbling Ball striking (while in mtin)! Passing! Shting Receiving Tackling Heading Practices shuld be cmpetitive with an emphasis n winning and lsing. Players shuld be encuraged t take risk but als understand that crrect time t take risk. Players shuld als start t recgnize when and hw t get the ball ut f pressure as well as when and hw t win the ball back under the Attacking and Defending principles f play (principles f play fr age grup utlined belw). Galkeepers and Defenders shuld understand that crrect situatins when and hw t play ut f the back vs. ging lng. The cncept f team and individual pssessin, as well as team cmpactness, shuld be taught. Anaerbic exercise shuld be intrduced at this age as players bdies are nw that the stage f develpment they we can start seeing a measureable difference. Fitness shuld be taught as a cnsequence fr an actin nt as a punishment (See mental/scial qualities belw). Pwer and acceleratin shuld be taught nt nly in start lines but in lateral mvements as well. This will help increase technical speed and technical ability. There needs t be an increase fcused n prper stretching techniques. This is the age where injuries start t ccur thrugh pr stretching and ver use. At this age players ability t prcess infrmatin t think and prblem slve greatly increase! Many players will cntinue t g thrugh puberty and may becme uncmfrtable and less cnfident within them self. Psitive reinfrcement is still very imprtant but be hnest and fair in yur explanatin. The develpment f mental tughness and hw t get thrugh difficult activities is key. Players shuld be encuraged t watch prfessinal games and develp a favrite player. Players shuld be held accuntable fr their actins and wn their games and yur rle as a cach t help cntinue t develp them individually. If they are t imprve we must be truthful with what they need t imprve n. Players shuld be taught cnsequences ver punishment. Fr example as a cnsequence fr nt wearing yur shin guards they will have t sit ut f practice, because in a game they cannt play withut them
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11 Training Pririties: 40% f training must cnsist f technical training. This can be dne thrugh activities with/withut directin. Cntinued emphasis n ball manipulatin centered n individual pssessin. Players shuld understand the relatinship between risk and reward and whether t attack and keep pssessin. Dribbling! Ball shielding.! Spin turns ( ut f pressure )! Cntinued mastery f feints and mves. Ball striking! Ball striking shuld be centered n the player mving prir t and after the strike and then getting int psitin t receive the ball as quickly as pssible.! Passing (n the mve) Driven balls ver distance Bent balls ver distance Inside/utside f ft Crssing Chipped balls ver distance! Finishing On the run On the turn Frm all angles Vlleys/half vlleys Frm crsses! Receiving (n the mve) Emphasis n a quality first tuch ut f pressure Balls ut f the air Balls n the grund Balls driven and chipped frm distance Tackling! Prper technique Sliding Heading T clear a ball As a pass T finish 20% f training shuld cntain activities that fcus n the Attacking and Defending Principles f play fr the age grup (with r withut directin). Activities shuld be cached t increase tactical speed. Winners and Lsers must be determined. 4v4 up t 8v8 Adding neutrals t create numbers up and numbers dwn situatin is encuraged. Attacking Principles Players are encuraged t play ut f the back but must learn t read the cues when t play shrt and when t g lng. (Penetratin)! Players shuld be encuraged t take players n 1v1 when apprpriate Islatin T get a sht ff
12 T retain pssessin Give and G s (recgnitin f creating number up and number dwn situatins) Overlaps (recgnitin f creating number up and number dwn situatins)! Driven/chipped balls int frwards feet! Driven/chipped balls int space (Supprt)! Hw quickly can we create number arund the ball?! Recgnitin f creating numbers up and numbers dwn situatins D we attack vs. d we pssess?! Creating triangles arund the ball! Attacking in a diamnd (Width/Depth)! All players shuld knw the respnsibilities at each psitin Frwards - prvide height ahead f the ball Defenders prvide depth behind the ball Flank players prvide width n the sides f the ball (Mbility)! Prmte the interchanging f psitins!! Players ff the ball need t unbalance the defense Running int psitins t create scring pprtunities On and ff the ball Creating numbers up situatins in supprt f the ball. (Imprvisatin)! Intrductin and encuragement f players using their individual skills t create pprtunities. Defensive Principles Players shuld start t recgnize when t high and lw press and the cues t dictate each. Intrductin f Znal Marking! Relatinship between psitins with the same line MF MF D D S - S (Pressure)! Understanding when t press and when t drp Hw quickly can we win the ball back? Once we lst pressure drp back behind the ball (Cver)! If n pressure all the ball defensive must drp! 2 nd defender in a psitin where they can nt be beat by penetratin Pass r dribble! If supprt is beaten by penetratin then must drp back behind the ball. (Balance)! Next clsest defender must be in an area t prvide cver if initial pressure is brken.
13 ! Defender must track and be aware f attackers making frward runs t attack.! Cmmunicatin f when, where, wh t pressure r when t drp. (Cmpactness)! Offside defenders must be in a psitin t prvide cver and balance if pressure and cver are brken.! Can we cut the field in half?! Relatinship between the lines is cmpact as we try t minimize space t attack.! Imprtance f recvery runs Recver t the center 25% f training shuld fcus n the aspects f the Principles f play thrugh situatinal small- sided games t gal. Emphasis n winning and lsing! 8v8 r 9v9 Caching shuld be dne thrugh the flw f the game with the nly stppages cming frm the natural stppages f the game. 15% f training shuld fcus n the physical aspect f the game. SAQ wrk can be dne with the ball Can incrprate agility circuits Can be used as fitness Ample time need t be given fr a prper warm- up and cl- dwn. Warm- up can be during technical phase f training. Age where ver use injuries may ccur.
14 U16 Cntinued develpment f technical skill and speed under pressure. Cntinued develpment f tactical speed (decisin making) thrugh the lines f play and the relatinship between them. Understanding f larger grups statics thrugh situatinal play.
15 U16 Cach: Technique: Tactics: Physical: Mental/ Scial Training Pririties: Cntinued develpment f technical skill and speed under pressure. Cntinued develpment f tactical speed (decisin- making) thrugh the lines f play and the relatinship between them. Understanding f larger grups statics thrugh situatinal play. Cach must be a clear cmmunicatr and understand the different tactics that are invlved in managing a match. They must understand hw t recgnize and apply themes and tactics that are witnessed thrughut the flw f the game t their players. Must be a disciplinarian and have gd managerial knw hw. Must be able t set team and persnal gals and knw what it takes t achieve such gals. All players at this age shuld have a slid technical base. If they d nt it is the duty f the cach t bring everyne up t speed t cntinue t mve frward. Tactical cncepts will nt be achieved at this age if the technical ability is nt equaled. Skills shuld be mastered leading t artistry and technique shuld cntinue t be trained n the mve. Players shuld be pushed t cme clse t technical perfectin as pssible at game speed. All sessins shuld be cmpetitive in nature with clear winners and lsers in activities. Functinal wrk shuld becme mre rutine in training sessins. Players shuld cntinue t braden their knwledge f the attacking and defending principles f play. The understanding f pssessin with a purpse shuld be enfrced, as well as the cues f when t high press and lw press as a team unit. Applying the principles f play in situatinal activities where the players are frced t make quick decisins shuld increase tactical speed. Fitness wrk shuld be dne bth with and withut the ball. Interval training, weight training, and Plymetric exercises shuld be intrduced as well. Nutritin plays a key rle in a players ability t perfrm at their highest level at these ages s prper educatin shuld be emphasized. It is unrealistic fr players t always be at 100% percent. Players need t be hnest with themselves and understand what levels their bdies will be able t perfrm. Caches need t push the players t perfrm at 100% f what their bdies are able t put ut (a player needs t be able t give 100% effrt f the 60% their bdy is physically able t put ut). This will help build mental tughness and players will truly understand hw their bdies will wrk and react. Over use energy s are cmmn at this age s prper nutritinal and bdy maintenance (flexibility training) infrmatin is key. Players as they get lder are able t increase their ability t cncentrate s technical and tactical skills can be elabrated n. Prper leadership skills shuld be taught and players shuld understand the qualities that make up a gd leader. Here are sme qualities that we lk fr in ur leaders Cnfidence Cmmitment Accuntability Hnestly Great cmmunicatin skills Discipline Players as well as caches shuld set seasnal and yearly gals and understand that steps needed t achieve their gals. Players shuld be encuraged t get invlved in high schl sccer. 30% f training shuld fcus n technical training. This can be dne thrugh pssessin type games with restrictins that put the player under game like pressure. This can als be dne thrugh game like functinal training where game
16 like technical ability is key fr success. These activities shuld have real games scenaris. Ball manipulatin shuld lead t ball mastery. Dribbling Players shuld becme cmpletely cmfrtable with the ball at their feet in any situatin Players shuld be encuraged t take players n 1v1! Players shuld understand when t attack and when t pssessin All parts f the field Ball Striking Players shuld becme prficient in striking the ball cleanly with all surfaces f there ft. Distance and accuracy under pressure shuld be the fcus 30% f training shuld incrprate the Principles f play that are apprpriate fr the age grup t increase the players tactical speed f play. These activities shuld invlve directin (t a target f gals). Activities shuld have real game scenaris where the players are frced t think f pssible utcmes Clear winners and lsers shuld be decided! Examples f game situatins Playing against high Pressure vs. Lw Pressure Defending against high pressure vs. Lw pressure Attacking dwn the flanks Recgnizing and adapting t a change in frmatin Attacking Principles Playing against a direct style f play Playing against a pssessin style f play When t pssess vs. when t attack Hw and when t cunter attack Hw t play t a target frward Hw t defend dwn the flanks Pssessin with a purpse shuld cntinue t be taught at this age.! Understanding hw and when t attack Players are encuraged t play ut f the back but must learn t read the cues when t play shrt and when t g lng. Attacking respnsibilities n set pieces shuld be wrk n (Penetratin)! Players shuld be encuraged t take players n 1v1 when apprpriate Islatin T get a sht ff T retain pssessin Give and G s (recgnitin f creating number up and number dwn situatins) Overlaps (recgnitin f creating number up and number dwn situatins)! Driven/chipped balls int frwards feet! Driven/chipped balls int space
17 ! Bent balls arund the flanks (Supprt)! Hw quickly can we create number arund the ball?! Recgnitin f creating numbers up and numbers dwn situatins D we attack vs. d we pssess?! Creating triangles arund the ball! Attacking in a diamnd (Width/Depth)! All players shuld knw the respnsibilities at each psitin Frwards - prvide height ahead f the ball Defenders prvide depth behind the ball Flank players prvide width n the sides f the ball (Mbility)! Prmte the interchanging f psitins!! Players ff the ball need t unbalance the defense Running int psitins t create scring pprtunities On and ff the ball Creating numbers up situatins in supprt f the ball. (Imprvisatin)! Intrductin and encuragement f players using their individual skills t create pprtunities. Defensive Principles Players shuld start t recgnize when t high and lw press and the cues t dictate each. Cntinued develpment f znal marking! Develpment f the understanding f the relatinship between lines Hw they interact Defender t Midfielders Midfielders t Strikers Cmmunicatin is key frm the 1 st defender t the last.! Wh has ball! Which way t be cver! D we high press r lw press (Pressure)! Understanding when t press and when t drp Hw quickly can we win the ball back? Once we lst pressure drp back behind the ball (Cver)! If n pressure all the ball defensive must drp! 2 nd defender in a psitin where they can nt be beat by penetratin Pass r dribble! If supprt is beaten by penetratin then must drp back behind the ball. (Balance)! Next clsest defender must be in an area t prvide cver in case initial pressure is brken.
18 ! Defender must track and be aware f attackers making frward runs t attack.! Cmmunicatin f when, where, wh t pressure r when t drp. (Cmpactness)! Offside defenders must be in a psitin t prvide cver and balance if pressure and cver are brken.! Can we cut the field in half?! Relatinship between the lines is cmpact as we try t minimize space t attack.! Imprtance f recvery runs Recver t the center 25% f training shuld cnsist f small- sided games t gals (with galkeepers) Emphasis n winning and lsing. Caching shuld be dne thrugh the flw f the game Caches shuld make sure players understand cnsequences fr actins (because we gave that ball away inside f keeping pssessin we were scred n). Games n larger than 9v9 15% f training shuld fcus n the physical aspect f the game. Prvide ample time fr a warm- up and cl dwn Fitness n and ff the ball shuld be incrprated This can be dne as a cnsequence in yur small- sided play. Plymetric wrk! Jumping! Bunding! Explsive mvements
19 U18 Cntinued develpment f technical skill, and speed, under pressure. Cntinued develpment f tactical speed (decisin- making) thrugh the lines f play and the relatinship between them. Understanding f larger grups statics thrugh situatinal play.
20 U18 Cach: Technique: Tactics: Physical: Mental/ Scial: Develpment f Psitinal and Team play thrugh functinal training and game like scenaris. Cach must be knwledgeable in the in game tactics and cmfrtable in the recgnitin and adjustments invlved t create success fr the team. Caches shuld cntinue t place fcus n technical prficiency and precisin, game insight, and the individuals respnsibility fr imprving their abilities. Caches must demand excellence. It is imprtant that the cncepts and tactics addressed in practiced are reinfrced during game play. Cach must pssess the knwledge f hw t pinpint a players flaws and hw t imprve it. Demanding challenging training sessins and matches are a must. A player s technical blueprint is almst cmplete. Any grwth, frm this pint frward, is largely related t hw the player has develped up t this pint. Refining f skills is the key. Skills shuld be mastered at all speeds and match cnditins. Players shuld be demanded t be as clse t perfect as pssible. Technique shuld be taught thrugh functinal activities as well. Excellence must be demanded. Understanding f the relatinships bth, attacking and defensively, must be emphasized. Functinal play and training is very imprtant t building a visual framewrk fr players. Nn- functinal activities that challenge the players t recgnize tactical themes shuld be stressed. Players shuld be encuraged t be creative in the attack and disciplined in defense. Flexibility wrk shuld cntinue t be stressed. Nutritin educatin shuld be addressed prir t and after training sessins and matches. Agility, endurance, and speed training, with and withut the ball, shuld be stressed. Fitness wrk can and shuld be dne thrugh games that mimic game play. Fitness testing and training shuld be cnducted as well. Increased cncentratin allws fr a brader depth f tactical speed and technical ability. Players shuld be encuraged t be gd leaders and rle mdels. They shuld be encuraged t help ut in the cmmunity as well with yuth sccer prgrams within the club. Thrugh such activities accuntability, leadership, and discipline can be taught. All players shuld be encuraged t set seasnal and yearly gals, bth n and ff the field, and understand the steps that are needed t achieve these gals. Players shuld cntinue t be encuraged t get invlved in high schl sccer and watch high- level sccer n TV.
21 Training Pririties: 50% f training shuld cnsist f technical training being hned thrugh game like activities that challenge the player t make decisins at game speed. Players shuld als understand the relatinship between the playing lines Players shuld be asked t slve real match prblems Thrugh scenaris placed abut the activity by the cach! Scre ff a crss! High press! Lw press Functinal activities technical wrk shuld be dne at games speed Examples! Playing ut f the back! Attacking dwn the flanks! When t press and when t drp! Defending in and arund the penalty bx! Cunter Attacking! Defending service frm the flanks! Attacking service frm the flanks Nn- Functinal principle based activities All players shuld have a cmplete understanding f the principles f play Numbers up and numbers dwn situatins are encuraged t create realistic game like situatins where players will have t adapt. Attacking Principles Players shuld be lking t start the attack quickly and understand the cues n hw t d s.! Playing ut f the back vs. ging lng! When t pssess and when t attack! When, where, and hw t cunter attack Attacking respnsibilities n set pieces shuld be wrk n (Penetratin)! Players shuld be encuraged t take players n 1v1 when apprpriate! Players shuld be encuraged t be creative in the attack Islatin T get a sht ff T retain pssessin Give and G s (recgnitin f creating number up and number dwn situatins) Overlaps (recgnitin f creating number up and number dwn situatins)! Driven/chipped balls int frwards feet! Driven/chipped balls int space! Bent balls arund the flanks (Supprt)! Hw quickly can we create number arund the ball?! Recgnitin f creating numbers up and numbers dwn situatins D we attack vs. d we pssess?! Creating triangles arund the ball
22 ! Attacking in a diamnd (Width/Depth)! All players shuld knw the respnsibilities at each psitin Frwards - prvide height ahead f the ball Defenders prvide depth behind the ball Flank players prvide width n the sides f the ball (Mbility)! Prmte the interchanging f psitins!! Players ff the ball need t unbalance the defense Running int psitins t create scring pprtunities On and ff the ball Creating numbers up situatins in supprt f the ball. (Imprvisatin)! Intrductin and encuragement f players using their individual skills t create pprtunities. Defensive Principles Players shuld have a cmplete understanding f when t press and when t drp Znal marking shuld be refined! Players shuld understand nt nly their rles and respnsibilities but thse f everyne n the field! Players shuld understand the relatinship between Hw they interact Defender t Midfielders Midfielders t Strikers Cmmunicatin is key frm the 1 st defender t the last.! Wh has ball! Which way t be cver! D we high press r lw press (Pressure)! Understanding when t press and when t drp Hw quickly can we win the ball back? Once we lst pressure drp back behind the ball (Cver)! If n pressure all the ball defensive must drp! 2 nd defender in a psitin where they can nt be beat by penetratin Pass r dribble! If supprt is beaten by penetratin then must drp back behind the ball. (Balance)! Next clsest defender must be in an area t prvide cver in case initial pressure is brken.! Defender must track and be aware f attackers making frward runs t attack.! Cmmunicatin f when, where, wh t pressure r when t drp.
23 (Cmpactness)! Offside defenders must be in a psitin t prvide cver and balance if pressure and cver are brken.! Can we cut the field in half?! Relatinship between the lines is cmpact as we try t minimize space t attack.! Imprtance f recvery runs Recver t the center 40% f training shuld cnsist f small- sided games that invke match situatin prblem slving. Games shuld always have a winner and a lser. Players shuld be asked t slve real prblems that they will face in a match. Shuld be dne thrugh caches cmments Shuld be dne by scenaris put upn the match! Man up/man dwn Caching shuld be dne thrugh the flw f the game with natural stppages be the nly time play is stpped. 10% f training shuld fcus n the physical aspect f the game. Fitness test can be dne. Cper Beep Fitness shuld be included thrugh the flw f play in training activities Players shuld play as clse t game speed t becme cmfrtable perfrming at fatigued levels Ample times shuld be alltted fr prper warm- up and cl dwns Warm- ups can be dne in the functinal/nn- functinal prtin f training.
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